Star Citizen 4.10 Industry Update – Cargo, Salvage & Mining Changes
34K views · Aug 26, 2026 · Gaming
Comments · 110
@Dash-Two · 1 month ago
I can’t wait to craft those mining heads!!! Might be a game changer for solo ops in the mole!!!
5
@xBananaSplit77 · 1 month ago
Love the info dump brother! Thanks for your hard work :)
5
@Wild_Lee_Coyote · 1 month ago
I was hoping Siege of Orison would have more of the Nine Tails armor blueprints. I love the Japanese aesthetic and I didn’t really want to have to keep going back just to get the armor all the time.
9
@Tauvo_Crais · 1 month ago
Thank you for the concise and quick report!
1
@khadrogo4797 · 1 month ago
Great info as usual.... cheers bro o7
@ClioTaurus · 1 month ago
Thanks for the detailed update!
@_Saracen_ · 1 month ago
Thanks for the heads up.
@D.Dutchy · 2 weeks ago
Hey dude, your jacket is a little tight lol. Thanks for the video, great info!
@kgNatx · 1 month ago
Your video game is on point my man.
1
@RikkuBeans · 1 month ago
I love the use of FOIP in this video. I haven't really seen anyone do that for content creation.
@SCORGOrg · 12 days ago
The persistent-commodities angle is the sleeper win here—much easier for a crew to plan a haul when everyone isnt worried about a cargo reset nuking the route. Thats where shared fleet notes and job handoffs become useful; SCORG’s tools fit nicely for orgs testing these 4.10 loops. o7
@MaxPSVR · 1 month ago
Your character reminds me of Boris the animal. From Men In Black
1
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