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Star Citizen 4.10 Industry Update – Cargo, Salvage & Mining Changes

34K views · Aug 26, 2026 · Gaming

Comments · 110

  • @Dash-Two · 1 month ago

    I can’t wait to craft those mining heads!!!  Might be a game changer for solo ops in the mole!!!

    5

  • @xBananaSplit77 · 1 month ago

    Love the info dump brother! Thanks for your hard work :)

    5

  • @Wild_Lee_Coyote · 1 month ago

    I was hoping Siege of Orison would have more of the Nine Tails armor blueprints.   I love the Japanese aesthetic and I didn’t really want to have to keep going back just to get the armor all the time.

    9

  • @Tauvo_Crais · 1 month ago

    Thank you for the concise and quick report!

    1

  • @khadrogo4797 · 1 month ago

    Great info as usual.... cheers bro o7

  • @ClioTaurus · 1 month ago

    Thanks for the detailed update!

  • @_Saracen_ · 1 month ago

    Thanks for the heads up.

  • @D.Dutchy · 2 weeks ago

    Hey dude, your jacket is a little tight lol. Thanks for the video, great info!

  • @kgNatx · 1 month ago

    Your video game is on point my man.

    1

  • @RikkuBeans · 1 month ago

    I love the use of FOIP in this video. I haven't really seen anyone do that for content creation.

  • @SCORGOrg · 12 days ago

    The persistent-commodities angle is the sleeper win here—much easier for a crew to plan a haul when everyone isnt worried about a cargo reset nuking the route. Thats where shared fleet notes and job handoffs become useful; SCORG’s tools fit nicely for orgs testing these 4.10 loops. o7

  • @MaxPSVR · 1 month ago

    Your character reminds me of Boris the animal. From Men In Black

    1

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