SET ROTATION!!: The Seven Deadly Sins of TCG Design Part 1
312K views · Apr 19, 2020 · Gaming
Comments · 1.2K
@Kohdok · 5 years ago · pinned
I've actually been ruminating a bit about Eternal Formats. Recently, Magic the Gathering has shown the sinister harm that Eternal Formats can inadvertently cause. When magic puts out a new set, there will be a not insignificant number of players who only care about what cards in the new set are viable in the already radioactive Eternal environment, so a number of cards in each set are sharply above curve to appeal specifically to those players. Cards which turn out to be so OP they get banned in Standard, so Standard suffers as a result.<br><br>Eternal Formats need the same sort of temperance, it seems...
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@HareHaruhi · 6 years ago
Set rotation is not a problem in Yugioh because it's limited to 1.
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@Cimoooooooo · 6 years ago
There are definitely pros and cons to both sides of the argument. As a Yu-Gi-Oh! player, I love that cards from 2002 are still playable, and the fact that sometimes an obscure gem becomes a key piece of a devastating new meta strategy. However, one could also argue that if old cards suddenly become playable, due to their lack of reprints, they are easily susceptible to buyouts and become exorbitantly overpriced and out of reach for a lot of players. <br><br>One area this video didn't cover was the forbidden & limited list that Yu-Gi-Oh! abides by in place of set rotation. One of the benefits of set rotation is that you know exactly when certain cards will be rotated out, and what those cards are. With the forbidden & limited list, we not only receive an ambiguous timeframe of when we should expect to see the list (i.e. "no sooner than June 1st"), but there is also a large degree of uncertainty as to what cards will be banned, limited, or unlimited. This typically creates mass hysteria around the time a list is expected to drop, and people lose faith in their investment and don't want to lose money, so they panic sell their valuable cards (usually for a steal to most buyers). There are a myriad of instances where new cards have resulted in Tier 1 strategies costing $500+, and then an update to the list making those decks unplayable only a few weeks later (due to power creep). <br><br>TL;DR: Ultimately, there isn't a "best" solution; different models work for different games with different sets of pros and cons. Those models make their respective games unique and part of the reason that game appeals to a certain type of player.
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@ShadowEclipex · 6 years ago
And then you had Chaotic who died because it was too successful so 4Kids tried to sue for complete ownership, the creator counter sued, and thus all sales were banned until the case was settled... And the case took about 3-5 years to settle...
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@imagimilan866 · 6 years ago
I think a big part of people accepting standard rotation in MTG is that people who don't want it can just play the many popular non-rotating formats such as legacy and commander.
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@ConnorLockhartYGO · 6 years ago (edited)
<a href="https://www.youtube.com/watch?v=JR2tVSC-sng&t=265">4:25</a><br>"More powerful and effective cards."<br><b>Shows Disaster Leo</b><br>Bruh
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@pablomadrid6962 · 6 years ago
>mentions powercreep<br>>shows one of the most pointless Yugioh Xyz monsters
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@TheLVJ · 6 years ago
Using "Judgement, the Dragon of Heaven" to represent Lightsworns was an insult.
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@jinxhijinx1768 · 6 years ago
"a lot of card games try to be just like magic"<br><br><b>shows duel masters, the game made by wizards of the coast to be a simpler, more kid friendly version of magic that they could plaster to an anime</b><br><br>I w o n d e r w h y .
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@solusaldrain · 6 years ago
"Important, iconic, and staple cards"<br>Huh, that sounds like fetch lands.<br>Wouldn't it be nice to see fetch lands in a core set.
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@hip2besquare632 · 6 years ago
we dont speak of the “viability” of dark magician
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@ghoulofmetal · 6 years ago
I feel the problem with set rotations is that you need to be established before a rotation can be implemented, Hearthstone is a good example of this.
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