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Luigi's Mansion Deserved Better

25K views · Aug 16, 2024 · Gaming

Comments · 147

  • @marklashante8909 · 2 years ago

    Another point of comparison you could've made is degradation of the original's aesthetic and art style. Unlike the sequels, the first game actually feels "creepy" - the mansion is rendered pretty realistically for a Mario-universe game, and the ghosts/bosses all have a certain uncanny essence to them. Such as the King Boo fight, where he summons some corpse of Bowser to fight you in (as indicated by the fortune telling ghost). The plot of saving Mario in a ghost-ridden creepy mansion is well done. The sequels do not capture that aesthetic experience from the first game. The redesigned "cuter" ghosts are overly animated, the environments are too blocky and stylized, the bosses aren't visually intimidating, etc. The sequels feel like they were animated by Illumination or something. I agree 2 and 3 are still decent games, but the weirdness of the first one will probably never be recreated.

    285

  • @Lassikko · 2 years ago

    The people yearn for a true Metroidvania Luigi's Mansion game

    74

  • @partyv4n908 · 2 years ago (edited)

    i think the biggest detriment to the newer games' atmosphere is the lighting. LM1's unlit rooms are PITCH dark, to the point where luigi's flashlight is nearly you're only visual feedback. While in LM2-3 the flashlight feels there only as a formally because you can make out the entire room without the lights on

    79

  • @surreal-riley · 2 years ago

    I think the problem with the sequels is they’re indistinguishable from any other Mario universe title.<br><br>The first Luigi’s mansion felt like we were in a dark and scary version of the mushroom kingdom the ghosts and environments all felt like they almost didn’t belong in this universe.<br><br>While the sequels go more into the cartoony nature matching the rest of the mushroom kingdom’s atmosphere, they’re still spooky environments but it’s Mario spooky and not Luigi’s mansion spooky.<br><br>I don’t know how else to describe other than the first Luigi’s mansion atmosphere and enemies could only appear in a Luigi’s mansion while the sequels feel like they’d fit just as well in a 3D Mario platformer as they do in the Luigi’s mansion games.

    25

  • @Depressypenne27 · 2 years ago

    I actually disagree that Luigi&apos;s Mansion would benefit from having a ranking system tied to time to complete - one of my most disliked features of the second game was that I was ranked partly on how fast I did something, because I love exploring these environments and being rushed through them really sucks. I do understand some people&apos;s need for timed rewards in the games they play, so an optional timed mode would still be cool for the first game, though I myself probably wouldn&apos;t use it as I found taking it slow and having fun is my favourite way to play LM games. I also understand that some of the games&apos; bosses and gameplay does rely on timed segments such as collecting the floating coins with the inflating flowers in the second game, but having these spread out and small in nature makes them more enjoyable than constantly having to rush around just to get a good rank. But this is definitely a case of everyone to their own!

    79

  • @Chad_Wick · 2 years ago

    i love the art in the first game<br>it&apos;s more realistic colors and objects but it just so happens to be in mario&apos;s world<br>it&apos;s kind of bizzare and i wish i had more of it

    66

  • @just_some_greek_dude · 2 years ago

    Big factor for the changes are probably because the original Luigi&apos;s mansion was made in house while the sequels where made by next level games

    14

  • @Windmillisme · 2 years ago

    I agree. I also think it helps the first game, as it seems very unique in the atmosphere of being dark, mysterious, sometimes silly, but very sincere. Every room 1-ups the last; building anticipation as to what ghost, puzzle, or scare waits for you on the other side. Its nonlinear approach and boo system allows for seeing previous rooms again to help gain familiarity with the mansion as a whole. The blackout also spicing things up by making every safe place in the mansion dangerous again; making every room seem new again, if only for just a little while. The basic ghosts in the first game also make it that much more engaging, as they genuinely appear dangerous and only want to hurt Luigi. Contrast that to the goofballs of the sequals that feel like just bothersome pests, taking or hiding items that further the game. I played dark moon all the way and I don&apos;t want to play it again to be honest. The original Luigi&apos;s Mansions vibe just cannot be beat.

    30

  • @ganumon1984 · 2 years ago

    The First Luigi’s Mansion not getting a Switch HD Port but a 3DS Port is a missed opportunity. Really wish Nintendo would port the first Luigi’s Mansion Game to the Switch soon

    87

  • @alexisramos966 · 2 years ago (edited)

    you articulated what ive been feeling about the series and helped me realize luigis mansion one started my cod zombies addiction, 10/10 keep cooking.

    16

  • @DonovanDud · 1 year ago

    Playing Luigi’s mansion 1 then playing 3 felt like complete tone whiplash. But I feel that’s okay and gives the series some variety and it’s unafraid to change and mix things up. Great vid man! Love to see more!

    4

  • @navibekfast · 2 years ago (edited)

    one thing I&apos;d say is that most people don&apos;t think 4-5 hours is a replayable experience, with the release of rougelikes and rougelites, I think the ideal replayable experience has been progressively getting shorter and so unless you&apos;re a kid without access to dozens of games and thus had to make with what you had, most people in recent times only experienced LM1 once or twice<br><br>just my two cents as to how most people only play LM1 once or twice though

    8

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