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This NEW Horror Mod is truly unlike anything else...

22K views 路 May 15, 2026 路 Gaming

Comments 路 97

  • @WittySomething 路 4 months ago (edited)

    <a href="https://www.youtube.com/watch?v=GbOSrqDX9PQ&amp;t=2114">35:14</a> It was saying &quot;this doesn&apos;t seem right&quot; but it got cut off.<br><br>This mod has gotten better from what I&apos;ve seen of it last but man, it seems like it takes WAY to long to get back to the Overworld once you get TPd the first time. Not only that but getting sent somewhere entirely random even after finally returning to the Overworld (not your base or even world spawn) isn&apos;t the greeeaaaatest thing.<br><br>Hopefully those are things the mod author will work on because while going to other dimensions IS kind of the main point of these sorts of mods, having to struggle to get back to the Overland can be just as unfun as going days and days without getting into the &quot;meat&quot; of the mod so to speak, which tends to be a problem for me when playing Wonderland. It can be especially frustrating if you&apos;re running low on gear or supplies but can&apos;t get back to the Overland to restock, and it can be even MORE frustrating if returning doesn&apos;t even put you at the place where you&apos;re most likely to actually have resources already stockpiled to some extent (aka your base).<br><br>I also feel like mods like this one, that have a clear goal and story and progression you&apos;re meant to do in certain realms, should rely a LOT less on randomly wandering the different dimensions and hoping you come across what you&apos;re looking for. There should be different ways to guide a player towards whatever goal any specific dimension has (even if it&apos;s just to escape to the next one). That one dimension where you were supposed to be given instructions, for example, is a good way of telling the player what to do, or at least it seems like it would be. But most of the others that just require aimless traversing until you&apos;re lucky enough to get to the exit just get kinda...idk, tedious after a while.<br><br>That&apos;s one of my main issues with Broken Script, where you get TPd to that one dimension that&apos;s got the endless rooms, with crafting tables in the ceiling and the freaky music that plays and all the Jukeboxes that have Disc 13 in them. It can take ENTIRELY too long to find your way out of there. Even if there&apos;s an entity to avoid, that imo just makes having to run and HOPE you find your goal/exit more of a pain. Like yeah it can be tense and all the first couple of times but eventually it just gets to be &quot;meh&quot;, especially when playing with Keep Inventory on (which you kinda have to do with these mods that can kill you in other dimensions to avoid losing your stuff repeatedly).<br><br>Anyway at this point I&apos;m rambling lmao. The mod looks good but there are a couple of things that imo could be ironed out to make it a bit more streamlined and less reliant on luck and wandering around.

    25

  • @cinderare 路 4 months ago

    <a href="https://www.youtube.com/watch?v=GbOSrqDX9PQ&amp;t=912">15:12</a> There that thing you been looking for an hour and you didn&apos;t even take it with you

    71

  • @X_Waves_Musi 路 4 months ago

    I swear, any horror mods played by other people like Lordownage or Xvivilly don&apos;t make these scary<br>But for you, it is scary<br>Honestly, I&apos;m not sure if I should i call that a downside or a compliment<br>Fun to watch both ways ether ways.

    88

  • @BlackSmurf404 路 4 months ago

    One of the first horror mods if not the first to use moving blocks! Really cool and creepy!

    43

  • @43tequilashots 路 4 months ago

    At least the trees didn鈥檛 uproot themselves from the ground and start running after you 馃槶馃槶

    17

  • @Drawingforaliving 路 4 months ago

    The &quot;X blocks away&quot; thing made me tense so bad I was so ready for something terrible to happen.

    17

  • @ZIRO_The_Ampwave 路 4 months ago

    <a href="https://www.youtube.com/watch?v=GbOSrqDX9PQ&amp;t=677">11:17</a>: ok, I <b>love</b> this part here. I believe this is a reference to the stripelands. while old versions of java had the farlands, in bedrock, if you teleport out far enough, the rendering breaks, creating a weird stripped landscape.<br><br>looking it up, you have to go about 16 million blocks out for that, sooo.... don&apos;t go trying that in survival please!

    18

  • @Kiwi_Tea 路 4 months ago

    It hurt to watch you whack away at that obsidian when you could have just broken the chest.

    7

  • @slydragon97 路 4 months ago

    Honestly some really cool things in this mod so far, will be curious to see more, also nice to see a mod played without shaders, I always find it takes away from the creepy factor of mods like this, kinda clashes a bit too much with them to me.<br><br>I do wonder though, with how cool some aspects of this are, makes you wonder what more they could do with it, since this really did feel way more like an ARG than most mods do, even when compared to Wonderlands and things like that.

    7

  • @KingOnibi 路 4 months ago

    that xbox 360 menu brought back so many memories

    14

  • @mememaster3714 路 2 months ago

    <a href="https://www.youtube.com/watch?v=GbOSrqDX9PQ&amp;t=197">3:17</a> must have been the wind ig

    3

  • @dr.claudiafinch1088 路 4 months ago

    <a href="https://www.youtube.com/watch?v=GbOSrqDX9PQ&amp;t=2148">35:48</a> Gives me Ib vibes in minecraft.

    3

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