I Upgraded Every Train to Nuclear Fuel in Factorio… and It Changed Everything
13K views · Aug 30, 2026 · Gaming
Comments · 41
@G33KST4R · 1 month ago
Jumping from coal to nuclear fuel is hilarious. it's like waking up and finding $1m in your bank account lol
23
@HerrTyp · 4 weeks ago
You need a lot more chain signals. The main problem is not train acceleration but your lack of signaling. If two trains driving in opposite directions meet at a junction one has to stop because they are on the same signal block. Even if their paths don't itersect. Only one train is allowed in a block. So make sure you seperate the junctions as much as possible using chain signals.<br><br>Rule of thumb:<br> - Place a chain signal before a split/merge/crossing<br> - Place a normal signal if a whole train can fit AFTER the signal. This prevents deadlocks.<br><br><br>Hope this helps
36
@kojiyankolodii9715 · 1 month ago
When I had a megabase on trains (8 cars long) in version 1.0, it initially had nuclear fuel, and it didn't help with traffic jams when there were 800+ trains. Even a four-track railway network couldn't avoid the jams. I ran into problems with which side of the base resources were delivered from, where the processing units were located, etc. That is, I needed to think about where everything should be located beforehand, taking logistics into account. In the end, I had about 10,000 science per minute (a high number for the old version of the game) and 15 fps, and I couldn't continue playing.
7
@Tyrope · 4 weeks ago
<a href="https://www.youtube.com/watch?v=E_vzhSppkJs&t=105">1:45</a> "The disadvantage of nuclear fuel comparing to the rocket fuel is that nuclear fuel lasts for shorter time."<br>Nuclear fuel: 1.21 GJ - Rocket fuel: 100 MJ<br>1 nuclear fuel lasts a little over 12 rocket fuels, BUT rocket fuel stacks to 20. So while per stack it's less fuel dense... The statement at face value (comparing them 1 to 1) isn't exactly true. And like you said straight after, having 48 rocket fuels (1 used + 3 stored) worth of energy in your locomotive is plenty to get your train moving pretty far.
7
@riffzifnab9254 · 1 month ago (edited)
I think your intersection signalling needs attention. It looks like they're not able to pass in parallel and other isolation problems.
10
@drdramaticelk1914 · 2 weeks ago
Robots can take items out of trains (including fuel), extremely helpful when transitioning fuel sources
1
@channel-b3r · 1 month ago
amazing ill have to try this!!
3
@roberttourgee9629 · 3 weeks ago
I see you have a lot of people commenting on signaling, so I won't pile on too much.<br>My rule of thumb for signaling intersections, never have a rail signal inside of the intersection. Chains all the way through. Even if you have way more chain signals than you need, a train won't enter an intersection until it has a clear path through it. This prevents trains from stopping inside of the intersection, which would block other trains from having a clear path through.<br>I also forgo rail signals in between intersections if there isn't enough space for 1 of my largest trains to wait without its butt sitting in an intersection.<br>Seems to work for me.<br><br>Cool design though. I like the way lanes split in the corners of intersections for extra lane space. I should do that more.
2
@thefrub · 1 month ago
Can you update an existing factory to Space Age just to get elevated rails?
2
@alexanderjanke1538 · 3 weeks ago (edited)
Holy smoks, your base looks big, but everything is very far apart, you definitely HAVE to look at your signaling, there are by far way to little signals..<br>Also T intersections help a lot. I had a mega base in 1.0 too with ~860 trains. 460 of them at 4 wagons long and the rest at 8 wagons long. T intersections, enough waiting space for trains, enough train stops at a location and that's it. You already have enough space. Next thing would be looking into direct mining and compacting things smart together so trains don't need to drive all over to the other side etc<br><br>Edit: your waiting stations are kinda of small, that might turn into a problem far later when you scale up even more (depends on the train limits you have of corse, but some waiting bays weren't even full and trains nearly stopped on the main track. That has to be avoided at all cost, that's where all my traffic jams came from later). Also you might have to look into train stations that can call for more resources if needed, otherwise you can't make sure that your production will be able to peak all the time with many many potential stations for trains to arrive. It will happen that trains come from a far away station and won't reach its destination before you run out of material, that's where smart stations come in handy. You can read how many trains are on the way to a station and adjust the limit with it, so the station will always have enough trains on its to fulfill its needs accordingly
1
@yevhen-o6h · 3 weeks ago
Dude, you're missing so much fun not playing the Space Age addon. Setting up spaceships for interplanetary logistics is just like trains but much more complicated.
@brightonshifu · 8 days ago
How did you skip rocket fuel, this is incredible. But impressively set megabase.
Up next

When the Dex Luck really kicks in | Brotato Captain Nightmare
DexTra · 18K views

C8 Corvette Durability Test #1
WhistlinDiesel · 10M views

Factorio SA - 10 Million SPM Megabase Full Tour
StupidFatHobbit · 15K views

I Cant Beat Factorio...
Hylian · 35K views

When A Factorio Player plays Timberborn
Admiral Gaming · 180K views

LIVING IN A CITY CAR IN −51°C | EP7
Zoef on the Move · 9.3M views

Guide to a MODULAR TRAIN NETWORK!!! Factorio
SilverArrow7 · 9.6K views

The New American Housing Crisis Has Landed
Casual Finance · 1M views

How to start a Megabase in Factorio
Dorrian · 111K views

How Cities Skylines Destroyed the Genre It Saved
nelvox · 740K views

The Closest Thing We Have to Alien Technology
Veritasium · 59M views

INSIDE a Nuclear Reactor Core - Smarter Every Day 317
SmarterEveryDay · 1.5M views

Is Gleba Actually the Worst Planet? — Space Age MEGABASE (Factorio 2.1)
AVADII Strategy · 63K views

I destroyed THOUSANDS OF ROBOTS with SCIENCE in this CRAZY ROGUELITE! - Tower Lab
Gohjoe · 213K views

How I Expand My Factorio Megabase
Games Navigator · 962 views

GTA5 Has Rivers You've Never Seen
Any Austin · 7.6M views

Can You Get to the END OF THE WORLD in Factorio?
DoshDoshington · 3.4M views

KSP: After 11 Years, I FINALLY Found One!
Matt Lowne · 727K views

Have You Ever Noticed This About Factorio's Sprites?
Admiral Gaming · 537K views

Searching for a perfectly executed game of Factorio Space Age, Part 1/3
Diesel Soup Industries · 50K views

Building a Computer in Rust... Using Only Electricity
Philieve Rust · 232K views

I Went Through 13 MILLION Pieces Of Hay Just To ... Find The Needle
Z1 Gaming · 28K views

I Made a 1 MILLION SPM MEGABASE | Factorio Space Age
Venzer · 626K views

How to make your own Balancers in Factorio
SuperSnowmanguy · 24K views

How Hard is it to Beat Factorio in HELL?
DoshDoshington · 2.9M views

it’s over.
Asmongold TV · 1.8M views