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The Emotional Wisdom of Skyward Sword

842K views · Apr 4, 2022 · Gaming

Comments · 1.2K

  • @LiamTriforce · 4 years ago (edited) · pinned

    Just so I don&apos;t get a bunch of comments, at <a href="https://www.youtube.com/watch?v=Dd5a1P9tbgQ&amp;t=1140">19:00</a> I&apos;ve been told that you can just underhand roll and it&apos;ll make it across the sand. I overcomplicated that process. Of course. I also completely forgot to talk about the fact that you can upgrade items at the Baazar like the Beetle, Bow, Slingshot, etc. This was a huge part of what I loved about it, but I completely forgot to mention it!<br><br>Overall, I have learned so much more about this game both from making this video and from people commenting. There&apos;s so much depth to Skyward Sword that I know I&apos;ll continue to discover new things about it as the years go by. Thank you all so much for watching the video, and a huge thanks to all of the talented artists that submitted sketches and ideas for the thumbnail!

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  • @OddwithaT · 4 years ago

    The one thing that will always set Skyward Sword apart from the other Zelda titles I&apos;ve played is the amazing storytelling and character building. By the time Ghirahim showed up and kidnapped Zelda, I genuinely cared for her character and was compelled to go on the journey just to save her and not just to play the game. Skyward Sword was the first and, so far, the only Zelda game that made me care for Zelda on that level

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  • @samuelknytt9434 · 4 years ago

    Realizing the titles of these videos were building up to a trilogy makes your Zelda videos even more legendary.

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  • @Higashikata_Heika · 4 years ago

    I love how the theme of &apos;love&apos; contrasts and battles with the idea of Ghirahim so much. Ghirahim is supposed to represent selfishness and egoism. One could argue that he loves his master, but I think it&apos;s a little far from that. Ghirahim portrays Demise as his only reason to live. He could have spent his time on earth doing whatever he pleased; however, he was so attached to Demise that the Demon Lord portrayed his worth onto his master. And I find that a really interesting topic. Ghirahim and Link weren&apos;t all that different from one another when they first met. They were in search for someone familiar to them which they so happened portrayed their worth upon. At the end, Ghirahim&apos;s egotism &apos;killed&apos; him, while Link found something important in himself.<br>*By ego, I mean ethical egoism, meaning that he acts on self-interest, at the expense of others. This doesn&apos;t mean that he favors himself over Demise. Ghirahim believes that bringing Demise back is more important than a surplus of lives.

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  • @waywardlaser · 4 years ago

    I was very lukewarm on Skyward Sword when I first played it, but returning to it on Switch gave me a whole new perspective. I think living in a post-BOTW world helps its case, since I was really craving some of that traditional Zelda structure.

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  • @DrTimes99 · 4 years ago

    I know so many people hate Fi as a partner character, but she&apos;s definitely one of my favorites. She starts of so cold and distant, what with basically being an AI, but as the game goes on she actually forms a bond with you and her goodbye at the end.... It just always makes me sad.

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  • @TheWavePixie · 4 years ago

    Skyward sword was my brother’s and my introduction to the Zelda series when we were kids. We loved it immensely and we now even share a switch on which we both play botw. <br>My brother’s English at the time we played Skyward Sword wasn’t good enough to understand everything in the game. Mine was better, but far from what it is now which is why we played together. He controlled Link as he’s more familiar with video game controls, and I translated/pointed him towards the direction I thought he should go. <br>I can understand why you think Fi can be seen as annoying and intrusive to players, but to our pre-teen non-native English speaking brains she was amazing. So in that sense, I think Nintendo increased accessibility by including a character like Fi. But this is, as you pointed out in the video, just a subjective interpretation of one aspect of this game. But I feel like it adds the dimension of accessibility through simplifying some puzzles by giving hints if you didn’t pick it up from earlier dialogue for younger/non-native English speaking players. Thought another perspective on that might interest you :)<br><br>Anyway, great video I sat through it all in one go. Hope this comment improves the algorithm and take my like

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  • @SophAnn119 · 4 years ago

    is it just me that prefers linear games? I like having a direction to go to feel like I&apos;m making progress. With open-world games I often feel lost and unsure of what I&apos;m meant to be doing and it creates distance between me and the story that I want to be immersed in. Idk just want to see if anyone else feels this way?

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  • @tvb5509 · 4 years ago

    The Beetle is my favorite item in the entire series. I loved setting my little buddy to go scout out and cause distractions. The speed didnt really bother me until Lanayru Desert&apos;s thousand bomb puzzles.

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  • @shneepz1016 · 4 years ago (edited)

    When I played this game again last year, I interpreted the game as just a story about relationships<br>How they can blossom from unlikely sources (Groose)<br>How they WILL go through hard times (Zelda)<br>And how you have to come to terms with the fact that, most of them, are only there for periods of your life (Impa, as after their quest is over she passes)<br>I like this version of the message from you Liam a whole lot more, though.

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  • @Kurisu545 · 4 years ago

    Hot take: Arin&apos;s Sequelitis episode bashing Skyward Sword undermined this game to the ground, it&apos;s so common to see Skyward Sword haters just repeating the arguments in that video at exhaustion. <br>This is one of the reasons I loved your take on criticizing Skyward Sword, your points were much more well articulated.

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  • @therealseanw.stewart2071 · 4 years ago (edited)

    Ah, my favorite Zelda game. What a beautiful adventure. When I played the Switch version last year, it was just as magical as when I first played it on Wii! ...But things aren&apos;t always so simple.<br><br>Here&apos;s my little backstory with Skyward Sword. It was Christmas of &apos;11. My family got the game for me, and I can&apos;t remember how excited I was, or if I was even looking forward to this game, but they knew I loved Zelda. I fired it up the next day on my beloved Wii. And at first...I didn&apos;t like it. Not even because of the motion controls either, the game just...felt different than what I expected from the series. <br><br>But, I didn&apos;t have much else to do at the time, I was still on winter break, so I kept playing. As I progressed through Skyward Sword, the game grew on me over time. I started appreciating the game for what it was. It absolutely charmed me with its gorgeous presentation, engaging combat, wonderful soundtrack, brilliant dungeons and puzzles, epic bosses, lovable characters and surprisingly deep and emotional story. It even ended up becoming my favorite game in the franchise! A decade later, when the Switch port came out, I immediately rushed out to get it, and re-live the wonderful memories of playing and re-playing this masterpiece, coming home to play after eating some Panda Express orange chicken and sipping soda during each session of the game while I was alone in the house during the summer...Good times. <br><br>I don&apos;t care what the haters have ever said, I love Skyward Sword, and it&apos;s still one of my favorite games of all time. The hours of fun I had playing around with its motion controls and intricate game world are now an irreplaceable memory. I still revisit Skyward Sword at least once every year or two.

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