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Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code

65K views · Apr 9, 2021 · Gaming

Comments · 169

  • @DarkPuIse · 5 years ago

    Name: Wind_Order_66<br>Wind: A force<br><br>I see what you did there.

    60

  • @ejmc6378 · 5 years ago

    &quot;If it feels like you&apos;re looking at a lot of numbers... well, it&apos;s because you&apos;re looking at a lot of numbers.&quot;

    21

  • @jedgrahek1426 · 5 years ago

    The wind technically being Order 66 is very appropriate for anyone who has played this game.

    10

  • @antshield · 5 years ago

    I could see whole episode based on how different developers handled the act of &apos;Jumping&apos; in different games. Really interesting how they apply math to each games gravity.

    29

  • @GilbertTang · 5 years ago

    Bad day suddenly has very technical yet highly entertaining ray of hope.

    30

  • @bredmond812 · 5 years ago

    I love these technical videos. &nbsp;By the way, if anybody is interested, Arcus has been running Ninja Gaiden II on Twitch lately.

    33

  • @DouglasZwick · 5 years ago

    Nintendo Power made this game look like such a dramatic, inspired epic quest before I ever finally got a chance to play it, years later. It&apos;s a treat to get to see a video like this that discusses its technical details!

    6

  • @willmistretta · 5 years ago

    The biggest difference for me was always a subtle one: The hurt box on Ryu&apos;s sword feels smaller.

    41

  • @DrewGriffinEdits · 4 years ago

    <a href="https://www.youtube.com/watch?v=DZSPteuTcWs&amp;t=1118">18:38</a> Emperor Palpatine approves of this breakdown of Order 66

    2

  • @chuzzle44 · 5 years ago

    I&apos;m not familiar with the Ninja Gaiden games and I was watching this video at 480p (30fps). You kept talking about clones and I&apos;m thinking &quot;What? There&apos;s only one. And it looks glitchy as hell&quot;. Well I switched to 720p (60fps) on a whim and holy hell what a difference! I&apos;ve have never seen a more stark example of why framerate matters in footage of old games.

    71

  • @zubareus · 2 years ago

    We must pay tribute to those programmers who breathed life into these static pixels

    1

  • @igormoreno3464 · 5 years ago

    Having been watching Arcus&apos; grind of this game, this is gold!

    12

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