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DF Retro: Quake 2 - The Legacy And The Ports!

530K views · May 14, 2017 · Gaming

Comments · 1.3K

  • @ProfessorMembrane373 · 9 years ago

    The &quot;warping&quot; of the meshes talked about at <a href="https://www.youtube.com/watch?v=DFYjSkUdfb4&amp;t=510">8:30</a> was not because of an animation technique. It was because the MD2 format used for the models in Quake 2 stored the coordinates of each vertex as 3 bytes (X, Y, Z). A single byte can only store 255 different values. So the warping is because of tremendous lack of precision of vertex positions, not because the animators did a lousy job.

    476

  • @kron12345 · 9 years ago

    20 years ago &quot;console port&quot; had very different meaning than it has now.

    365

  • @TrueDiox · 3 years ago (edited)

    Was lucky enough to experience Quake II and Unreal both in software and then running on the glorious Diamond Monster 3D II and it&apos;s dizzing 12MB (not KB, *MB*) of VRAM. The change blew me away and that was the end of my short life as a console gamer. Some 24 years ago. All hail the Carmack!

    18

  • @hemangchauhan2864 · 9 years ago

    Holy smokes! The PlayStation version looks and feels so good!

    58

  • @dark1x · 9 years ago

    Love the positive comments in these Retro videos. Most of the regular content is filled with trolling and negativity but everyone is cool here!

    296

  • @vetzRetro · 9 years ago (edited)

    As others have mentioned, there is something wrong with the Voodoo Graphics capture. My guess it&apos;s running on the latest drivers which switched out the MiniGL driver to a OpenGL ICD driver. This was done to increase compatibility with later OpenGL games, but it hurt performance on older ones which had custom made MiniGL drivers, like Quake2. I did a 640x480 benchmark on a Pentium MMX 233, 64MB RAM, ASUS VX97, Creative AWE64 Gold with a Orchid Righteous 3DFX card using 1997 drivers and the MiniGL which shipped with the game. With that setup I got on average 21 FPS. I also replayed the section shown in the video. It never got down to 9-10 FPS.

    88

  • @MarceloTezza · 9 years ago

    Hammerhead made some very smart decisions on the PS port, really clever approaches that worked really nicely.

    20

  • @Nutricula87 · 9 years ago (edited)

    If there was ever a golden age of gaming, then the 90&apos;s was it!

    24

  • @OsakaSan · 6 years ago

    To think that running this game smoothly now only takes a New 3DS<br><br>Man,the nostalgia of drooling over &quot;Prepared for Quake 2&quot; PCs on my neighborhood computer stores...

    8

  • @小阳光-q1o · 9 years ago

    Can&apos;t understand how it would lag that much on a machine that fast.. you could have it running quite nicely on a P1 166-200 mhz with a 3dfx card

    23

  • @AcidGlow · 8 years ago (edited)

    <b>I remember buying Quake 2 N64 and we had so much fun in 4 player deathmatch. Man those moments were so intense and funny!! </b>✅😀

    82

  • @bennyboy2277 · 9 years ago

    I&apos;m glad I have the quake 2 disc for xbox 360, really good port.

    15

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