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Badge Duplication was found in Thousand Year Door!

215K views · Jul 3, 2024 · Gaming

Comments · 733

  • @BringlesCan · 2 years ago · pinned

    Hey everyone, I wanted to address a few inaccuracies in this video viewers and TTYD experts have pointed out to me:<br><br>The main thing is regarding <a href="https://www.youtube.com/watch?v=D7eKTHClXY4&amp;t=290">4:50</a>. It seems OZKR misremembered or happened to get lucky as kiss thief does NOT guarantee a badge drop in the overworld if you have 200 badges. I should have made it more clear that this was speculation rather than a fact, especially since it’s not true.<br><br>I’ve also received a lot of comments asking how the game actually handles the RNG calculation in regards to the 1 in 25 billion chance and honestly that was beyond the scope of this video. My main goal was to explain the absurdity of stacking things using badge duplication. I do not have the ability or knowledge to check this myself, but I will ask around to get an answer for you guys. I’ll edit this comment once I have one!<br><br>Another thing is that I used outdated badge drop table information. I naively assumed the drop tables were updated when the remake was added to the remake. It seems that most badges are more likely to be held, and there are a wider range of enemies that can drop many badges. I mostly used these drop odds to contextualize badge duplication, so it isn’t load bearing information but I figured I’d point out that it’s wrong.<br><br>Also apparently close call is a 33% chance for evasion, not a 25% chance. That information is easy to find but I was fully convinced in my head that it was 25% for some reason, haha. Don’t be cocky like me and double check your work.<br><br>This video was made on a relatively tight schedule because it was sandwiched between 2 trips and it was topical so I wanted to get it out. This video still accurately describes how to duplicate badges and all interactions covered while stacking badges are also accurate! My apologies if these inaccuracies hinder the video for you, I’ll make sure to work harder to confirm information in the future. There’s a small community for this game and information can be hard to come by. Thanks for taking the time to watch the video and read this!

    208

  • @halla510 · 2 years ago

    <a href="https://www.youtube.com/watch?v=D7eKTHClXY4&amp;t=771">12:51</a> Imagine you hit a one in one million chance and it&apos;s not the lottery, but Mario getting hit in the funny videogame.

    806

  • @Lunadron10 · 2 years ago

    This seems like a really fun way to become super overpowered when you’re messing around in the postgame. I hope they don’t patch it, the method seems obscure enough to where most people wouldn’t run into it and it would be fine left as is

    901

  • @louiepikmin3184 · 2 years ago (edited)

    How to duplicate badges in pm64: A super complex process that&apos;s so complicated, it took 20 years to discover<br><br>How to duplicate badges in the ttyd remake: &quot;Let&apos;s go gambling!&quot;

    471

  • @astro837 · 2 years ago

    -&quot;But can it crash Paper Mario?&quot;<br><br>-Some dark Shy Guy, who likes to bake cakes and hitting blocks 419 times

    145

  • @AnimaLepton · 2 years ago

    10 Close Calls gets you to 94.4% evasion chance, and 16 gets you to a 99% evasion chance.

    326

  • @johnmager9364 · 5 months ago

    RIP to stryder7x btw, a victim of internet drama that was definitely not worth the end of his entertainment career

    10

  • @zsjostrom35 · 2 years ago

    One scenario that I&apos;d imagine they were trying to prevent (there may be others like it) is somebody dropping the &quot;useless&quot; L Emblem badge to make room for a new badge, and only realizing later that this makes the &quot;I wanna meet Luigi!&quot; trouble completely impossible to finish.

    229

  • @milesdoblosky1619 · 2 years ago

    Ms. Mouz has unique dialogue if you complete her trouble with a full badge inventory

    168

  • @theswagfalcon · 2 years ago

    Knowing my luck in this game, even with Mario having a 1 in a million chance of getting hit, he’d get hit by a red Whacka Bump and die

    143

  • @NoddedAlpaca · 2 years ago

    If I had a nickel for every time a nintendo game had a major glitch related to reapplying stat boosts from badges, I&apos;d have two nickels, which isn&apos;t a lot but it&apos;s weird it happened twice.

    311

  • @Legendgamez238 · 2 years ago

    Challenge runs with enough Double Pains for Mario to always be one-shot would make a Superguard focused run really interesting.

    133

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