Worldbuilding Ancient Civilizations and The Legacy They Leave
14K views · Jan 6, 2025 · Entertainment
Comments · 46
@larsdahl5528 · 1 year ago
We are all working on creating an ancient civilization.<br>In approximately 2000 years it will be!
81
@5BBassist4Christ · 6 months ago
As a Biblical theologian, I'm impressed with how accurately you depicted the debates about the Nephalim.
12
@lapiswolf2780 · 9 months ago
My world is based on ancient civilizations. The modern time is basically a what if scenario of ancient civilizations mechanizing, and there are even more ancient civilizations before them.
3
@tankythemagnorite9855 · 1 year ago
Couldn't have happened at a better time! Just decided to include an ancient fallen civilisation in my world, this will be a good place to pick up some tips.
15
@Nikusarusan · 2 months ago
now to make a early medieval character find a minigun in an ancient ruin
1
@letsnotgetstressed8552 · 1 year ago
May be my favourite trope.
8
@DiagnosisHyBrasilian · 1 year ago
I've had this idea for a fantasy setting that basically does a reverse of what Earthdawn and Shadowrun did. The ancient civilization in my setting is basically a cyberpunk world that destroyed itself and after millennia the survivors finally pass through the stone age into the bronze/iron age. All the magic and monsters are basically mutations from whatever advanced cyberpunk tech destroyed the old world, some bits of the old world do survive buried in ruins. I don't want to go so deep into the science fiction aspects to take the fantasy out of the setting, but I think it's an interesting idea
4
@legueu · 1 year ago
Your world curse is pretty cool. 😁
16
@Raarzard · 8 months ago
That Indiana Jones game is low key peak. Machine games really knocked it out of the park with that whole concept and theme. Actually felt like one long ass Indiana Jones movie. And all the real history you get to explore throughout the game is just immaculate. 10/10 would punch nazies and explore tombs with a sassy lady again.
1
@kadmii · 6 months ago (edited)
my world's most ancient civilization is basically Ancient Aliens but it collapsed in the equivalent of the early Bronze Age from the perspective of the medieval Mediterranean. What little is known is heavily distorted and what remains is mostly broken or buried or are the few scattered magic items that are hoarded by collectors and aristocrats. At some point in the desert I'll plop in a heavily eroded power transmitter that later people converted into a tomb (i.e. what Ancient Aliens people think happened with the pyramids)
3
@JohnSmith-uk6wh · 1 year ago
I'm actually working on a setting that once had a globe-spanning empire with super-advanced technology - fully automated factories, sapient robots, powered armor, railguns, etc. all powered by mana. In the setting, mana radiates from the planet's core, diffusing through the planet's layers until it reaches the surface, so it gets more concentrated the deeper you go. The ancient empire got the idea to use an experimental machine to siphon mana directly from the planet's core in hopes of getting functionally infinite energy. The device was faulty, resulting in an uncontrolled eruption of mana into the atmosphere akin to explosive decompression. This caused apocalyptic storms, destroying the empire and most human life save for a handful of survivors who were able to survive in the empire's subterranean facilities.<br><br>Centuries later, in the setting's present day, the climate has become stable enough for survivors to repopulate most of the surface, and technology sits somewhere around the World War I era. The main driving conflict is over control of the ancient empire's subterranean ruins, which contain valuable artifacts that cannot be replicated with setting-contemporary technology and fundamentally dictate the balance of power.
15
@somenobody-606 · 1 month ago
I'm working on a game right now, and it has all three types in it. Yes, that world suffered a lot))<br><br>[insert a prayer for the algorithm]
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