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TF2: A Distinctive Lack of Team Recognition

671K views · Oct 5, 2023 · Gaming

Comments · 4.1K

  • @ZestyJesus · 2 years ago (edited) · pinned

    Man, I&apos;m seeing some beautifully asinine and reductive counter-arguments floating around. I&apos;ll address them here as they come. inb4 &quot;I ain&apos;t reading all that,&quot; My favorite thus far: <br><br>1) &quot;Who cares, if it moves, I shoot. Just shoot everyone.&quot; <br>Alright, if color isn&apos;t that important, put the game into greyscale, and try this argument again. Someone&apos;s position alone isn&apos;t enough to tell you if they&apos;re friend or foe. Once both teams collide, you&apos;ll be wasting half your time and shots shooting people that are on your team (not to mention, not all maps contain fully team-colored environments, Lakeside for example). The entire point of the game, being a team-based shooter, becomes moot. Reductive? Yes. But pointing out the extreme end-member case is important. Because what follows are arguments like this:<br><br>2) &quot;You spycheck anyways, just spycheck everyone.&quot; <br>Effectively the same argument as before, but twisted to make it seem as if though shooting everyone that looks like they&apos;re on your team is something you already do. You don&apos;t. Spychecking is common practice, yes, but you shoot suspicious players trying to get close, typically after a Spy has made his presence known (post death, failed stab, sappers, callout, etc.), or after obvious visual queues take place when he&apos;s disguised (i.e. a slow scout, bugged weapons or cosmetics [which shouldn&apos;t happen but they do], someone not actively engaging the enemy team even though they&apos;re right in front of them, etc.).<br><br>If someone looks like they&apos;re on your team and aren&apos;t playing as Spy, they&apos;re acting like the class they&apos;re playing. Shooting their weapons. Moving at their speed. Non-Spy aggressors don&apos;t act like Spies, and don&apos;t exhibit the aforementioned gameplay queues, aside from the lattermost on rare occasion. Also, paranoia caused by a Spy&apos;s presence is MEANT to be a bad thing, because you now waste your time looking for him, shooting your own team mates, and not the other team, which is what team colors are meant to prevent. That&apos;s the point! That must remain exclusive to Spy, and not everyone else, lest it negatively impact the flow of the game. You expect, 1, maybe 2 spies at most in your typical game, cycling through respawn times. Not everyone on your team, all the time.<br><br>3) &quot;Use nameplates to figure out who is on your team.&quot; <br>This goes back to the greyscale argument. Have fun doing that in the heat of a fight through all of the game&apos;s visual noise. The game trains you to look for color in a split second, not for nameplates. Not to mention, with all the player models overlapping each other in the midst of a team fight, good luck telling who the nameplate was for. This is a serious gameplay clarity problem many modern games suffer from, TF2 players shouldn&apos;t be encouraged to rely on that.<br><br>4) &quot;Colorblind people play the game just fine.&quot;<br>No they don&apos;t, especially not for those who&apos;s colorblindness isn&apos;t aided by colorblind mode. Just thumb through the comments on this video. They have to go to extra lengths to compensate for their disability, for which not a lot can be done in a team-based shooter beyond ideal color choice (which TF2 already uses, red and blue, since most forms of color blindness only affect one color or the other) or changing how teams are distinguished entirely (i.e. using shapes rather than colors). In TF2, they&apos;re forced to use nameplates or other indicators that weren&apos;t intentionally placed to distinguish friend from foe. From those who&apos;ve reached out to me, they HAVE to shoot everyone, and it frustrates them, because it detracts from their experience. Additional colors introduced by paints don&apos;t help them either, as some can look red/blue even if they&apos;re not. As harsh of a reality as this is, we should accommodate those with disabilities, but not at the expense of the majority without said disability. For example, adding shape-based team indicators would add more distracting visual noise to a game that was designed to mitigate that as much as possible.

    2.5K

  • @itsogretime · 2 years ago

    You know shits gotten absolutely out of hand when a Pyro can play Spy better than Spy.

    4.7K

  • @mann274 · 2 years ago

    Seeing the entire team ignore you on the point gave me whiplash

    1.4K

  • @RichterOvertime · 2 years ago

    people never shut the fuck about how special TF2 is but when you try to protect the things that make it special they seethe in anger

    7.9K

  • @the_Red_Star · 2 years ago (edited)

    I feel like any sensible person would be convinced by the clip at <a href="https://www.youtube.com/watch?v=8RAF-55O2-k&amp;t=791">13:11</a> alone. A poor gibus medic taking a one-way plunge with his medigun out, no hesitation, down into a point that has ONLY ENEMIES in it, in a vain attempt to save a player that was never on his team.<br>And this player was not a spy.

    1.1K

  • @SpaggyOs · 2 years ago

    the worst part of this video wasn&apos;t the problems with team recognition, it was realizing Zesty can walk around as a RED Pyro dressed as a BLU one, but I can&apos;t take two steps without getting spy checked

    4.2K

  • @Mic.vencer · 2 years ago

    Man the “who’s shooting me” clip really seals the deal. Not only was he actively looking for a target in the vicinity, he actively chose not to even check if he could hurt you, think about that. It takes practically no time whatsoever for a heavy weapons guy’s spun up gun, to quickly scan over a potential threat, see the damage indicator, and see the push back force, but he never even put one shot on you, not because he just didn’t see you, but because he actively believed that trying to shoot you would have been a waste of ammo, because you were apparently on his team… you were at 125 that entire interaction

    1.2K

  • @tiredmexicandude7299 · 2 years ago

    I was the Medic and the Engineer in Mercenary Park (<a href="https://www.youtube.com/watch?v=8RAF-55O2-k&amp;t=812">13:32</a> <a href="https://www.youtube.com/watch?v=8RAF-55O2-k&amp;t=845">14:05</a>). I remember how dumbfounded I was that you were just standing on the point unnoticed. I was also calling you out in the chat, mostly to no avail. Glad you speak up about this problem.

    654

  • @MrMild-sv7is · 2 years ago

    I always appreciated that the map was red and blue too.<br>Not only did they have separate colors, but they also had distinct material differences too.<br>Red is more rustic, blu is more industrial.

    820

  • @enderguyx2081 · 2 years ago

    New tf2 update: spy’s disguise kit is now an all-class weapon

    626

  • @AndrewChumKaser · 2 years ago

    They hated Jesus because he told them the truth.

    3.9K

  • @cellulanus · 2 years ago

    Any creator that outright mocks the games original art style should be blacklisted as a matter of principle.

    3.8K

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