The TF2 Lost Media Deep Dive
529K views · Apr 9, 2023 · Gaming
Comments · 828
@ShorK · 3 years ago
meet the spy was accidentally "released" 2 days early because of an apple glitch i believe, being able to see unlisted videos (meet the spy was unlisted and people could trick the system to seeing it because of the glitch) and thats how golden machine gun did it
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@ContraryASMR · 3 years ago
All the 'Unfinished Animations' seem to have a theme of Medic saving the Team members from their own shenanigans (Spy's carefree smoking, Demo's lack of awareness, and Scout getting into an unwinnable battle), maybe it was yet another Meet the Medic idea, where it's more like meet the Demoman, and Medic is talking about how stressful it is to always have to save the team.
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@Pyromaniax · 3 years ago (edited)
<a href="https://www.youtube.com/watch?v=NxvCU7PsOUM&t=129">2:09</a> slight correction: the tf2 show with AS was a real thing and was in production, but due to Valve failing to meet deadlines and terms it was scrapped and the pilot became Expiration Date. Might also explain the unfinished sfm movies.
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@avant4035 · 3 years ago
The newest leak of TF2's source code and files actually solved the crane mystery! It was a part of an unfinished map where the crane would pick up the cart and move it over to another track. It was ported over and adjusted to be playable by shounic, where he also made a video about it (or at least featuring it, I forgot which).
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@phoenixmarktwo · 3 years ago
For the Escape from TF2 segment: that shadow is just the Spy's. The paper hat is what caused that silhouette.
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@foxnachos_ · 3 years ago
Someone should reimagine the still frames as fully animated SFMs, that would be so cool
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@TheHLGStudios · 3 years ago
Hey all! We’re the ones that produced the unfinished “Escape from Team Fortress” series. AMA!
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@zad1212 · 3 years ago
I joined GMG randomly one day in 2009 and quickly fell in love with the server. I ended up quickly becoming a regular member and even was one of the admins. I spent the vast majority of my TF2 time hanging out in GMG servers so I'll post some details of what I can remember.<br><br>Chambers was split into several areas (chambers if you will) The one shown in boss battles was the death match area, and when the boss battle command was used it'd close off the other rooms so everyone would participate in the boss battle. I wanna say the color room was kinda like a disco room meant to be some kind of dance floor but I don't really remember. I wanna say it was something that wasn't nearly as developed compared to the main plaza and death match area. There was also an admin room, and in earlier versions of the map the entrance to it was in the spawn area with a simple death plane preventing non admins from going in there. It had some simple buttons to close off certain chambers and maybe something else but I don't remember.<br> <br>The "no random killing" was put in place so that people who were farming achievements could do so in peace. Lots of parts of the map existed to assist with all the various achievements. You were able to close the doors on the various little rooms with the arches so you and someone else could farm any achievement you wanted. I don't remember if this was something locked behind being a donator or an admin but you could also set your spawn in one of those rooms and reduce your spawn timer to help somebody farm x number of kills achievements. Something I was able to do as an admin was give people some of those super OP weapons (Uber weapons of I remember correctly ) I could lock them in place and let them use the super powerful flamethrower to quickly rack up Pyro damage is one I clearly remember doing for people. The "Robin Walker" mode was also something else I think admins were able to give to players. Most of these were powered by sourcemod if I'm remember correctly.<br><br>One fun feature of the server that wasn't documented here was the ever changing intro music. You'd join the server and be greeted with roughly 15 seconds worth of a song noodleboy had picked. There was no set schedule but it did update pretty frequently. The only bands I for sure remember being in there were Green Day, Starfucker, Radiohead, and Faded Paper Figures. This feature actually got me into a lot of these bands.<br><br>One other random command I distinctly remember was the puppet command which made whoever it was used on mirror the admins movements while disallowing their own. <br><br>The Tunnels map was always more of a secondary map because it was meant as the bot server. Each of the teams had a room with a handful of bots for you to kill, where as Chambers was designed more for hanging out while doing achievements. I spent the vast majority of my time on Chambers but I do remember Tunnels having its own little community.<br><br>Outside of TF2 there was a pretty dedicated Trouble in Terrorist Town and Minecraft community. Don't remember anything special from those but I think some of the old achievement server maps were used as TTT maps based on a few old announcements.<br><br>Thanks for the trip down memory lane. GMG was a big part of my high school days and through the server I was able to make great friends who I'm still in contact with. One of them sent me this video. Wrote parts of this at a time while watching the segment so sorry if it comes off a bit rambly.
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@mork2972 · 3 years ago (edited)
ngl Final Combat looked like a dark mirror to modern day TF2's future. Abandoned by devs, defunct servers, Bizzare cosmetics that mess up the art style, classic micro transactions..... <br>It's like a sign of things to come. I genuinely hope that I'm wrong here.
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@cortepapel5706 · 3 years ago
I have a feeling that the SFM stills are apart of a "Meet the Medic" drawing board of sorts, since they're all heavily focused on Medic, from the cigarette shot to the whole helicopter action sequence.
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@BComet · 3 years ago (edited)
So, one lost media I "have" for TF2 is a server I used to play a lot back around 2014/2015 called "Randomizer Arena". Unlike most randomizer servers, it ran it's own Randomizer plugin, which randomized cosmetics on other classes and allowed them to do taunts with uncompatible weapons (like Engie, for example: Being able to taunt with the Sun on a Stick and, by extent, saying Scout's related voice lines). Also, as the name implies, it ran only Arena maps.<br>It went offline at some point and I never heard of it ever again.
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@BobsonQDugnutt · 3 years ago
That "Escape from Team Fortress" animation is kind of mind blowing to me because that female sniper model is a fan-made model. I've seen it around a lot and even used it myself back when I thought I could make it as an SFM poster artist. Having something like that in an official Valve endorsed project made by a proper production studio is insane. I wonder if they had gotten permission from its original creator to use it or if the animators just looked up "Female TF2 Sniper" and just plopped it in there
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