Ads skipped

Real Time vs. Turn Based Combat

32K views · Aug 12, 2026 · Gaming

Comments · 541

  • @JamesOfToya · 1 month ago

    So YouTube is turn based. Some one asked, Tim replied, now we counter

    183

  • @Jrremess · 1 month ago

    I'll always love turn based because you can play while you eat a sandwich or a hot dog

    322

  • @legoyodascream · 1 month ago

    Turn based is harder if you are larping and are standing on a pile of legos.

    6

  • @Noxkrah · 1 month ago

    You did another video on this subject 3 years ago while wearing the same shirt. Just wonderful, Tim.

    104

  • @MikaelLevoniemi · 1 month ago (edited)

    Taste preference, but personally i like the more elaborate turn based that kind of fills up the need for turn based to make it bearable like in battletech. Initiative for move comes first, after everyone has moved (best initiative unit moves last) comes the combat turn where targets and actions are set and they go off one by one (neat and quick in pc game, not so in tabletop). Player has things to do all the time in a filled up turn based mode. A good team gets to observe enemy movement and react to it while a beginner team has to play more defensively. There's very little waiting involved.

    7

  • @giovanniamore2438 · 1 month ago

    i really like how dragonage origins handles this.. discovered this principle on console and it blew my mind 😍🥰

    9

  • @Blues_Light · 1 month ago

    I've always liked both types of gameplay but as I get older, I find myself gravitating even more toward turn based combat. Reflexes fade!

    76

  • @grimmfandango3692 · 1 month ago

    You have ameliorated my day by posting this video. Thank you.

    8

  • @CrizzyEyes · 1 month ago

    The crazy thing about the &quot;fireball problem&quot; you described with RTwP is that NO ONE has ever thought of using the &quot;hold the charge&quot; mechanic as Pathfinder calls it, wherein you still spend the full time casting the spell but instead of the game going &quot;No no no, you clicked this spot 6 seconds ago! There is no way someone could react in 6 seconds and adjust their aim!&quot; you instead have the spell &quot;readied&quot; so that you can click again and shoot it wherever you want instantly. Or just make it so that spells don&apos;t have a cast time, they instead have a <i>recovery time</i> so you spend 6 seconds recovering after you cast fireball instead.

    10

  • @thomasbayer1843 · 1 month ago

    &quot;Dock or blodge&quot; is a phrase I have never heard before.

    17

  • @Srab23 · 1 month ago

    You are forgetting the convenience and accessibility of turn based games for fathers of infant babies. I tried some online pvp gaming after my son was born and learned real quick that it wasn&apos;t gonna fly and now I almost exclusively play games where I can step away form the pc immediately

    8

  • @VieneLea · 1 month ago

    I used to see Real Time with Pause as just a real-time game that feels turn-based, but I no longer do so. At this point I see it as a different form of gameplay, because it just feels different to play from the other two, even if it can be simplified to one (or both) of them. You need to have GUI elements that make RTwP possible, and that&apos;s what makes it distinct.

    6

Up next

LIVE

Top Five Modern RPG Masterclass

Timothy Cain · 240K views

LIVE

The Appeal Of A Post-Apocalyptic Setting

Timothy Cain · 39K views

LIVE

RPG Features Nobody Asked For

Timothy Cain · 120K views

LIVE

How Do You Improve Turn Based Combat?

Design Doc · 988K views

LIVE

5e Mistakes: Bonus Actions

Mike Mearls · 41K views

LIVE

Making A Really Different Game

Timothy Cain · 24K views

LIVE

Lessons From Old Games

Timothy Cain · 36K views

LIVE

Resurrecting The Arcanum IP

Timothy Cain · 53K views

LIVE

The 3 WORST Frauds in Martial Arts History ❌❌🥊🥋

AM Force · 2.7M views

LIVE

The TRUTH about running Matt Colville's RPG

Questing Beast · 98K views

LIVE

Adding Exploration To RPGs

Timothy Cain · 42K views

LIVE

The Diamond Paradox

Horses · 80K views

LIVE

The Sad Story of Challenge Rating

Mike Mearls · 12K views

LIVE

The Cheating Scandal That Erased a Magic Legend

MTGGoldfish · 1M views

LIVE

Insults and Backhanded Compliments

Timothy Cain · 40K views

LIVE

Designing Non-Combat Options

Mike Mearls · 16K views

LIVE

Leaving Some Mystery

Timothy Cain · 11K views

LIVE

Restricting Content Based On Player Choice

Timothy Cain · 20K views

LIVE

EU Tells USA To BACK OFF! Dutch BAN Microsoft, Bonds COLLAPSE, Trump PANICS

House of El · 224K views

LIVE

5e Mistakes: Spells and Classes

Mike Mearls · 38K views

LIVE

Ex Bethesda Dev Talks Starfield Mistakes

Matty Slop · 69K views

LIVE

The Game Industry Future

Timothy Cain · 71K views

LIVE

Are your D&D campaigns too long?

Ginny Di · 60K views

LIVE

I Hate Forcecage

Mike Mearls · 8.2K views

LIVE

DnD 5e designer explains how WotC SURRENDERED

Questing Beast · 113K views

LIVE

The Biggest Influences On Fallout

Timothy Cain · 154K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.