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How to make games when you have no talent

15K views · Sep 5, 2025 · Science & Technology

Comments · 97

  • @ProxyDoug · 1 year ago

    Finally, a video for me

    86

  • @woodrek · 1 year ago

    <a href="https://www.youtube.com/watch?v=5-Rq48wWlMI&amp;t=22">0:22</a> I never expected to see my pogo prototype on this channel :)) Good clip tho!!

    9

  • @MugenSozo · 1 year ago

    I made a shitty game and actually finished it😂

    34

  • @evanfardreamer · 1 year ago

    It&apos;s not my dream game, but I wanted to make a relatively ambitious farming/ community sim as my first game. Thanks in part to your advice, instead I&apos;m going to break it up and have each main system (farming, cooking, social etc) be its own standalone game on Itch, and once I&apos;ve done those, bring it together into the game I wanted to make. (Assuming at that time I even still want to make it.) Thanks for your practical advice and for not sugarcoating things!

    17

  • @Xtonior · 1 year ago

    Handing my small prototype game (first time in 4+ years) to my friends while watching this video. You guys changed my world and I finally started making steps, thanks!

    10

  • @MysteriousSoulreaper · 1 year ago

    I&apos;ve very much transitioned to seeing making games as a rewarding hobby but not something I can ever hope to profit from. At the end of the day I have to ask myself do I think it&apos;s worth spending my time on regardless of how anyone would feel about what I create. There are people who have devoted 15+ years to making a single game. They&apos;re the real inspiration. If you&apos;re lucky of course people will love your game too.

    14

  • @lsxgaming725 · 1 year ago

    One of my mentors in the past taught me &quot;It&apos;s easier to steer a moving ship than one sitting still.&quot; And that applies in so many areas. Another expression I&apos;ve heard is about how if you weren&apos;t embarrassed by the 1st version of your product, you waited too long to launch.<br><br>This video is full of wisdom that I think only comes with the experience you&apos;ve developed over the past couple years at BiteMe. And that&apos;s exactly what I did too, with my first game - just upload it to Itch. No marketing, no expectations, I just wanted to learn the process and PRODUCE something! And even then I carried it a lot further than probably it needed to be. But clearing that hurdle makes it so much easier to make a better 2nd game.

    1

  • @pizzamelia3210 · 7 months ago

    So many great tips in this video. I&apos;m in a lucky position, as I&apos;ve been practicing art for over 20 years, some in class, most self learned. I also have 2 years of experience in graphic design, a dozen in music theory and making, 3 years of software engineering and 4 years of digital communication, 2 years game dev college, and a lifetime of game addiction until recently. My first game release on Steam is planned for this year, and I&apos;ve never felt more grateful for the life I&apos;ve been capable of living that let me attain all of these skills. I hope to see you guys doing well on the other side of this!

  • @_gamma. · 1 year ago

    If every single object isn’t perfectly laid out in memory for max efficiency while looping you’re not a <i>real</i> gamedev 😤

    22

  • @MrOmega-cz9yo · 1 year ago

    @<a href="https://www.youtube.com/watch?v=5-Rq48wWlMI&amp;t=884">14:44</a> The little shout-out to Code Monkey made me grin. 😁

  • @thatfriendlydev2250 · 1 year ago

    Awesome video once again!

  • @GameDevThinking · 1 year ago

    Eeey, it&apos;s the white-shirt guy

    2

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