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Super R-Type (SNES) - Extraordinarily Hard Games [#12]

281K views · Apr 12, 2020 · Gaming

Comments · 1.1K

  • @Cmace3 · 6 years ago

    Got me with "its not called 'extraordinarily normal games'"

    254

  • @davidhops7093 · 6 years ago

    I played this game while babysitting some kids in the 90s because they had a SNES. Unfortunately I taught them a few new  curse words because of this game.

    429

  • @xianling4567 · 6 years ago

    Ryu is genuinely one of the most legit best youtuber around.

    107

  • @Zalis116 · 6 years ago

    Playing the &quot;Novice&quot; level is a good way to get accustomed to Super R-Type, as you get to keep all power-ups after death, and you don&apos;t get nearly as many projectiles flying at you. You get a feel for the stage layouts, the obstacles in them, and powerup locations.<br><br><br><br>For anyone curious, the powerups in this game are:<br>S = Speed (as we saw)<br>Blue M = Regular Missiles (launched slightly forward and down)<br>Pink M = Homing Missiles<br>Rotating Sphere Thingy = Pits (1st above, 2nd below, shields you from most impacts, but don&apos;t block projectiles as well as the Pod. Not recommended against those falling critters in Stage 3, either.) <br><br>Blue Orb = Reflect Laser (3 bouncing beams straight forward and at 45-degree angles)<br>Purple Orb = Sky Attack Laser (Bubbles straight ahead)<br>Green Orb = Spread Beam (4 orange forward shots, slightly above and below your ship)<br>Yellow Orb = Ground Attack Laser (beams travel straight up and down, and travel along the floor and ceiling either forward or backward, dependent on your Pod&apos;s position)<br>Gray Orb = Shotgun Blast (Shot travels short-range, then explodes over a moderate area. First appears in Stage 4 :( )<br><br><br>1st orb of any color gives you the Pod, 2nd of any color gives you a weaker version of the corresponding color, 3rd gives a strong attack of that color.<br><br>Pressing A will detach or recall the Pod, making it easier to place behind you to defend against attacks from the rear.

    31

  • @golodupiku9109 · 6 years ago

    “Knowing EVERY enemy on the screen is the key to success”<br><br>10 seconds later after dying: I didn’t even see that guy!

    136

  • @knownasthebundo7640 · 6 years ago (edited)

    Ryu: &quot;How am I alive?&quot;<br><br>2 minutes later: &quot;Dude how am I alive right now??&quot;<br><br>Another 2 minutes later: &quot;HoW tHe HeCk Am I aLiVe???&quot;<br><br>...guess that truly IS an extraordinarily hard game 😅😂🤣 Thanks for the entertaining content as always Ryu ❤

    187

  • @BladeOfLight16 · 6 years ago

    I really like this format when you play for a while and then you recap.

    50

  • @chiju · 6 years ago

    Hmmm, I&apos;m having a really hard time finding your playthrough of Barbie&apos;s Dreamhouse Adventure.

    29

  • @imaxjunior6531 · 6 years ago

    <a href="https://www.youtube.com/watch?v=4OTU0DACfGk&amp;t=1376">22:56</a> is thee funniest thing ever. The look of total disbelief - welcome to our world, this was the norm for our games back then. You had to be good or you didn&apos;t see the game&apos;s end. I forgot how graphically beautiful this game is.

    9

  • @thederpyunicorn306 · 6 years ago

    &quot;They make you play it twice&quot;<br><br><br>They wouldn&apos;t even dare to pull a ghosts n goblins, its not that harsh

    224

  • @DM78 · 1 year ago (edited)

    This was &quot;extraordinary hard&quot; to watch with him having the Force module stuck to the back of his R-type unit for half the game, even after figuring out how to switch it&apos;s attachment position.

    18

  • @davy_K · 1 year ago

    It&apos;s old school relentless with those restarts but you have the skills. The whole rtype &nbsp;series is tough and equally enjoyable.

    3

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