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How to Design a Tutorial

243K views · Jul 5, 2022 · Entertainment

Comments · 1K

  • @rhodriconnor · 4 years ago

    Love how Hayes reviewed SWTOR, saw the terrible tutorial, then made a whole video breaking down an effective tutorial.

    1K

  • @mouseymedic · 4 years ago

    One thing with the Dark Souls tutorial, is that the boulder will almost always hurt a new player, so when they get the estus and told to use it, they can see their health increase as a result.

    207

  • @p_booth_fan · 4 years ago

    Just the sight of a portal test chamber brings me joy.

    204

  • @primecalibur · 4 years ago

    I always find it interesting watching people that have never played a game try one out - you start to realize how much is taken for granted, like being able to navigate and comprehend 3D space in the game.

    90

  • @windingtwilight · 4 years ago (edited)

    It&apos;s amazing to me that Guild Wars 1 had such an incredible &quot;tutorial island&quot;, so much so that people spent <i>YEARS</i> min maxing and living in it as a main point of playing the game and never leaving it for the pure enjoyment of it.

    172

  • @atraxian5881 · 4 years ago

    One of my friends gave up on Monster Hunter Rise because he got overwhelmed by all the mechanics you can interact while having pretty much 0 tutorials. Especially how weapons work and which are their movesets.<br>As a veteran I really no longer think about that, but it reminded me how not having gradual introductions to the main mechanics of a game can turn many potential players away.

    106

  • @FistingGuru · 4 years ago (edited)

    John Romero used to say that the first level in the game was the last level he designed. <br>By that time, you already know what the whole game is going to play like, and you can use that knowledge to weave it all together seamlessly. <br>It works perfectly for somewhat simple games like Commander Keen and DOOM, and I&apos;d like to think that it still works for more advanced or narrative-driven games.<br><br>Thoughts?

    308

  • @Kim_Lund · 4 years ago

    I love how, having grown up with games, I&apos;m just taking these systems for granted and remember being annoyed with some and instantly engaged by others without knowing why. Either I have just been ignoring the obvious to not ruin the illusion or well I&apos;m just not very good at reflecting over my hobby. xD At any rate, thanks for a very informative upload. <br><br>Hail the shadow cabal

    336

  • @naswinger · 4 years ago

    the deadspace introduction is so great because you get to complete an actually meaningful task on your own while other games often just babysit you and give you irrelevant things to do like in a checklist

    112

  • @Hennesg · 4 years ago

    I cant comprehend how Josh puts out so much content at such a high frequency thats over 40 minutes long every time. That man is a workhorse

    178

  • @ultgamercw6759 · 4 years ago

    Breath of the wild is one of the best tutorials id say because it manages to feel like a core part of the game. It might close off a smaller area of the map but it&apos;s still large enough for the player to get a feel for exploring and it&apos;s set up in a way that&apos;s safe enough so they won&apos;t die instantly and have to face mechanics before explaining out into the rest of the game.

    16

  • @KhorneMarine · 4 years ago

    Welcome to the single-player campaign of Dawn of War: Dark Crusade. These tutorial windows will guide you through the first two turns of play and introduce key features of this all-new campaign mode. <br>Your goal is to conquer the Planet Kronus. This world&apos;s inhabited continent is divided into twenty-five provinces. Your conquest of the planet will happen one province at a time. <br>The campaign map is your major interface for directing your troops&apos; strategic moves. Individual battles are fought on the smaller-scaled battle map.

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