Games with unsatisfying endings.
3.5M views · May 7, 2023 · Gaming
Comments · 4K
@FreshCannedFish · 3 years ago
Firewatch felt like a story someone would tell you if you hung around with them long enough. It wasn’t a happy ending, sad, or anything. Just An Ending. It was the end of a job, end of a relationship with someone, end of the summer.
31K
@TuckMcSouthard · 3 years ago
Dude's house catches fire. Days later, releases a video featuring Firewatch. Incredible.
25K
@mitchellattwood · 3 years ago
This video made me realise that the whole game was isolating. That you never got to interact in person with any character. Whether it was Delilah, seeing the teens have fun, the veteran. It’s like you’re the one that has to navigate through the grief, and no one is there to help you through it. It’s you and you alone to save yourself
6.8K
@improvgm8663 · 3 years ago
I loved that Firewatch was happy to be such a specific, emotional experience. Having Delilah run from the responsibility and pressure of meeting you in person mirrors your own running away from your wife's problems. The reality you didn't want to or weren't able to face. The emptiness at the end of the game hit like a hammer and I wish there were more that took those swings.
9.2K
@oWoggaWogga · 3 years ago (edited)
Firewatch had a relevent end for me. I had a long term girlfriend at the time and we had played thru 90% of the game. When i finished it alone later and Delilah wasnt there, it felt exactly how it should have.
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@matthewdaub · 3 years ago
The ending of fire watch is like graduating college. You completed your goals and you move on with your life. Its probably the last time you see or hear from people you've grown to know well. You dont get some happy ending of "we will definitely keep in touch after this is over".
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@ameliaszczepanska3382 · 3 years ago
I used to think Firewatch had a bad ending, not meeting Delilah after all that seemed kind of frustrating. But after all these years, the ending makes more sense. Henry was trying to find a escape. With Delilah, he found that. But both of them were just running away. You can’t always run away from your problems. Someday you’ll have to face them. It’s a powerful ending no matter how off-putting it felt.
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@00FortyThree · 3 years ago
I actually really liked the ending to Firewatch. It feels so real, that a man wrapped in guilt, trying to escape a life he can’t cope with would want to get swept up in some grand mystery in the middle of nowhere. The fact that it turned out to be nothing, and the main “villain” being a man just like Hank was really impactful. Even not being able to see Delilah at the end made sense realistically
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@Ext7agum · 11 months ago
<a href="https://www.youtube.com/watch?v=3KWc6aXgOdE&t=110">1:50</a> they don’t take her to a different state, they take her to Melbourne, Australia. An entirely different country on the other side of the globe.
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@hunter4hire · 3 years ago
When I played Firewatch, the ending actually affected me. Because I didn't get to meet her or see her, That stayed with me, because I as the player, really felt something for these characters. I went to bed, and my dreams did the rest. I dreamed that as I was escaping the Fire, I saw her there, at the end, as I reached her tower, she was there at the base of it... With the dream, Firewatch was on my mind for a solid week, before I finally let it go. It was such an emotional ride, that I'll never forget. Recently I tried replaying the game, but after about the midway point, I gave up. There was nothing left... It was like walking through a grave yard. Speaking with her again, felt empty.... Definitely the strangest experience I've had with a game.
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@chubbylego5251 · 3 years ago
This is exactly why I think Firewatch is one of the most memorable games of all time when it comes to story.
1.6K
@loonaq4406 · 3 months ago
i deeply appreciate you not bashing TLOU 2 for its ending. A lot of people were very, very upset and violent about it and simply refused to process the story- so people review bombed, spread negativity, etc, about it. But Ellie and her story means so so much to me and is such an accurate depiction of ptsd and grief. It's a life long condition, life long suffering- you never get over it. it wouldnt make sense to kill abby, to have a resolution, because the point is that Ellie can never find closure because that closure is dead. And that's miserable- but beautiful, imo. its a rare, thoroughly grounded in reality take, when most games just let you tunnel vision and kill the 'big bad' without thinking- making a power and revenge fantasy for players, and that has its place in media, but i think its over saturated.
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