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Why Pillar Chase Has Been Failing.

21K views · Jun 17, 2026 · Gaming

Comments · 286

  • @Mr.DomingoYT · 3 months ago · pinned

    Leave your opinions down below and feel free to join my discord server -&gt; <a href="https://discord.gg/3Mzgr3fC3">https://discord.gg/3Mzgr3fC3</a>

    10

  • @robocarno · 3 months ago

    The only way to save pillar chase is to go back in time to the first thanksgiving to get phantovenator ON the recode roster...<br>That&apos;s right, we&apos;re going back in time to the first thanksgiving to get phantovenator ON THE RECODE ROSTER!

    241

  • @Lemonthehue · 3 months ago

    The reason the game is falling off is because uncle Samsonite isn&apos;t in the game right now. And if he&apos;s not in the game right now, he can&apos;t have a beat. And if he doesn&apos;t have a beat, he can&apos;t dance. And if he can&apos;t dance, he&apos;s not having fun. And if he&apos;s not having fun, nobody&apos;s having any fun.

    69

  • @SandwichGuy-312 · 3 months ago

    I used to love pillar chase 2 but then they started to redesign or just remove characters which kinda killed my interest even now i don&apos;t like or want to return to it.

    109

  • @F.E.NandXister · 3 months ago

    I hope the game gets bigger of the game

    37

  • @스토리게임좋아해 · 3 months ago (edited)

    Pillar Chase 2 was truly practically a nostalgic game. It was great to be able to enjoy various characters and look forward to new ones. It is a shame that characters were removed or replaced due to unavoidable copyright issues, but it wasn&apos;t bad. However, I felt it was a bit disappointing that updates have been delayed so much since the Stricken update. I still like the Recode version, but I miss the old Pillar Chase 2 so much.. .I hope Pillar Chase 2 becomes popular again.

    77

  • @Unrealdv2 · 3 months ago

    Reasons why PC2 is dying from my perspective:<br><br>1. Playing monster doesn’t feel satisfying, in the original PC2 you had a variety of monsters all who had very different playstyles. However in recode, almost all of the monsters are trappers except for Fogborn. I think the reason why almost every monster has a trapping tool is because of escape routes, even monsters who are meant to be rushdowns like Brutum or Rosemary have trapping tools just because escape routes exist. The escape route is not only a bad game design from a survivor standpoint but also from the monster’s standpoint as well because it is severely limiting the monster’s kits.<br><br>2. Pc2 recode goes by way too slow, in the original pc2 the tasks were all very fast to do and even when you did all of them you still felt like you truly did participate in the round, in recode you have to take you time with the tasks and it is much more likely that the monster will catch you doing task than in pre-recode. Having long tasks for every map just ruins the pacing for what’s meant to be a fast-paced game.<br><br>3. What made pre-recode PC2 so good was due to how simple it is, all the monsters were different from each other and once you learned how to counter them, it felt rewarding because you could stand a chance against them. In recode however the monster have more complex kits to them and they fell so annoying to go against. If you thought pre-recode was not beginner friendly recode made that issue 10x worse. It’s really hard to truly get into the game again even as someone who used to play pre-recode so much.

    56

  • @unshape-s5t · 3 months ago

    Also PC2 has a lack of advertising unlike the other asym games, it&apos;s like they try to reach out to be popular but doesn&apos;t even try💔

    26

  • @4verageY0utube3njoyer · 3 months ago

    I believe I joined Pillar Chase around the time Springtrap was a pretty recent monster because I’d watched a video by Rogurt on the game.The video on Springtrap being in the game got me so excited seeing him in another game, so I played the game, bought him, and eventually just became a fan of the game. I used to play it all the time. With Pal being the next monster, I hope people can make videos on him like Rogurt did with Springtrap and it brings a bunch of people in the same way that other video brought me into the game.

    7

  • @frozhq5899 · 3 months ago

    I think if Pillar chase wants to get back on its feet it has to actually dedicate itself to get the old cast capacity back

    7

  • @inconsideratebox3900 · 3 months ago (edited)

    I think the primary issue is that the developers don’t understand what made PC2 popular. <br>The game is constantly being heavily rebalanced with no actual goal in mind besides what “feels” good. They always seem to ask the wrong questions (which is how they implemented ESCAPE!) and never confidently pave a way forward knowing, for a fact, what they want and how they’ll get there.<br><br>PC2 was a simple game with a fast gameloop. Rounds were snappy, maps were widely traversable, and tasks were quick. You were always moving from one side to the next, avoiding the Monster if you came into contact. <br>Monsters were straightforward. Kills were quick, movement was brisk, all done as your favorite internet horror characters. Their balance was always iffy, but they still felt responsive and satisfying.<br><br>Now? Quite literally the opposite.<br><br>Rounds are long, maps funnel players into limited paths, tasks take very long to complete, and movement has generally been nerfed (the disgusting sprint windup/wind down). Tasks aren’t brisk, and so little is actually done. <br>You usually stick in one place within the same area for long periods of time. It’s a lot more likely that you’ll get caught by the Monster rather than the other way around, and tasks tend to be located in corners, resulting in boring deaths. This makes gameplay feel clunky, stale, and contradictory - therefore unfair. Don’t even get me started on ESCAPE!<br><br>Monsters are complex. You can’t just beat people to death most of the time, you have to make use of almost all your awkward abilities. Movement is MUCH slower, endlag and forced animations are plentiful, and kills take a long time cause low damage and slow attacks.<br>Monster kits feel unfocused, and for some unholy reason, most of them are pseudo-trappers (Vapor, Rosemary, Valem, and somehow Brutum), which is easily the least interactive game plan in Asyms. The cramped maps greatly emphasize the strength of trappers too, which is just terrible.<br><br>Doesn’t help that the majority of the roster was gutted, meaning your favorite horror character probably isn’t here anymore. That part is kinda unavoidable (copyright), but so far, it doesn’t look like the developers are actually making up for such a loss. <br>Only character I kinda like is Brutum, but I hate how he’s a slower trapper now rather than a hard hitting chaser. I didn’t play MX to corner people; I played him to run them over.<br><br>Recode never shoulda launched in this state. It started faithful to OG PC2, but now it feels like a worse DBD, which is probably a racial slur it’s that bad. Not sure why they thought such an unfinished, confused identity was launch material. <br><br>Devs can definitely comeback, but it’s probably gonna require a massive rebalancing patch and a new direction for future content / development - one a lot more certain and intentional.<br>I really hope Blade and the fellas make it, cause I really like them all as people. They struck gold once, and they can 100% do it again.

    5

  • @Snazzy_XD · 3 months ago

    theres 2 main reasons i lost interest in pillar chase (side note: ive been playing since inkfell came out in precode and i had like 480 hours or something)<br><br>bite by night coming out: when bite by night came out and i tried it for the first time, i fell in love immediately, i played for like 6 hours straight after release and it quickly stole my heart and became my favorite roblox game, which still applies to this day even though its been in maintenance for a month. bite by night mixed basically my two favorite things together, fnaf, and the asym survival-horror genre. plus it had better visuals, sound design, ost, etc than pillar chase. i still loved pillar chase dont get me wrong, but i just started to love bbn more than it over time.<br><br>the release of recode: precode pillar chase was by far the prime time of the game, and i think MOST can agree on that. this might sound a bit harsh but i hate recode. they removed a bunch of the monsters, they made survivors be able to play in third person which i didnt rlly like, and recode just felt so less unique than precode. it feels like when precode closed down and recode released, the game lost all of its charm. playing precode was always fun and nostalgic. recode just altered the game too much for my liking, idk why they thought recoding was a good idea cuz i thought precode was fine the way it was. i started to dislike pillar chase a bit when they added abilities for survivors, it didnt fit in with the rest of the game if that makes sense, and it just went downhill from there.

    6

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