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Easily Fix Every Settlement Site in Fallout 4

116K views · May 23, 2026 · Gaming

Comments · 651

  • @jackhull8304 · 4 months ago

    The one thing I would have wanted to be included in the original game is a leveling system for settlements, allowing for eventual independence that lets you set a goal or plan for the settlement and have the NPCs do it. That way you don't have to keep going back to 19 settlements in late game.

    773

  • @WillowLucey-s8r · 4 months ago

    I think Bethesda should have added a fix up building option where you can select what materials to use (wood, steel, concrete) to patch up pre existing buildings in places such as Sanctuary, Sunshine Tidings Co-op, etc. The buildings will still have that scrappy look after getting fixed, but it shows that humans haven't lost the ability to build shelter, one of the first skills humanity ever learned

    379

  • @Robosium · 4 months ago

    so basically every settlement would benefit from either the ability to patch up the broken prewar structures or make the holes in them clean enough to patch up using structures

    482

  • @TheWretchedOwl · 4 months ago

    One thing I slays wish they had was settlement bonuses. Like, imagine Sanctuary just comes with a bonus to settler happiness built in, or Abernathy Farm creates more crops per plants because it’s a farm, red rocket has an increased chance to scavenge oil, county crossing makes more money from trading posts, and on and on. Would really add some interest in specializing your settlements.

    132

  • @Abrogator91 · 4 months ago

    I have three wishlist items:<br><br>1. Just allow clipping by default. Especially for walls, it doesn&apos;t give players an advantage and allows them to fix up buildings so much easier.<br>2. Snap points: following up #1, set up the ruined structures in such a way that they line up nicely with the standard wall lengths, and the player-built walls snap to the foundations<br>3. Give us the option see a visualization of settler navigation mesh while in build mode. It would be so helpful to see what npcs are able to walk on

    57

  • @Finnan189 · 4 months ago

    There should have been two options when gaining a location. Scraping everything which gives resources or rebuilding the buildings which will cost resources.

    299

  • @Far0uttahere · 4 months ago

    &gt; &quot;coastal&quot; cottage<br>&gt; buildable space is nowhere near the coast

    77

  • @biostemm · 4 months ago

    They should have allowed us to &quot;rebuild&quot; existing structures at settlements, if we aren&apos;t able to scrap them outright - just have it be an option in the workshop menu, similar to how you repair destroyed structures...

    23

  • @the_kvatch_guard725 · 4 months ago

    the ability to repair the castle walls and some of the other buildings at other settlements &nbsp;in a similar way to building the heart fire homes from skyrim would have been nice.

    48

  • @PaladinNathan · 4 months ago

    This video perfectly encapsulates why I&apos;ll never be able to go back to vanilla settlement building.

    154

  • @anglewoden · 4 months ago

    I think the first thing Bethesda should have given npc&apos;s in settlements is a broom, the amount of rubbish verges on disgusting in some settlements and then the collected trash should be turned into building resources.

    14

  • @themadmonk6379 · 4 months ago

    crazy how entertaining this is while barely ever touching base building

    19

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