Games Deconstructed
6.1K subscribers
Hi there! I'm Simon, and I talk about how design decisions make similar games different, different games similar and, if I'm feeling especially ambitious, good games good. I might also tell you how knowledge of design elements can make you better at playing games. You can reach me at: [email protected] Hope you enjoy my videos and thanks for stopping by!

When (Not) to Conquer and Hold | Riftbound Fundamentals
Games Deconstructed · 29K views · 10 days ago

The Mathematically Correct Number of Copies to Run | Riftbound Fundamentals
Games Deconstructed · 34K views · 1 month ago

Winning the Information Game | Riftbound Fundamentals
Games Deconstructed · 6.2K views · 4 months ago

How Unleashed Changes Riftbound Deckbuilding, Statistically
Games Deconstructed · 5K views · 4 months ago

How to Win the Sideboard War | Riftbound Fundamentals
Games Deconstructed · 9K views · 3 months ago

How Vendetta Changes Riftbound Deckbuilding, Statistically
Games Deconstructed · 4.1K views · 1 month ago

Conquering Losses & Tilt | Riftbound Fundamentals ft. Pentestag & NovaRiftbound
Games Deconstructed and 2 more · 4.5K views · 2 months ago

Is Riftbound Growing, Objectively?
Games Deconstructed · 15K views · 2 months ago