Fixing Forsaken's Most Unbalanced Killer...
8.2K views · Sep 19, 2026 · Gaming
Comments · 142
@Gamerreaper22 · 11 days ago (edited) · pinned
<b>Feel free to share your thoughts below, just keep it respectful.</b> And if you're not subscribed yet, nows a good time<br><br><a href="https://discord.gg/x2esBt8vJq">https://discord.gg/x2esBt8vJq</a>
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@Shahbaz-k3u · 10 days ago
Seeing this after having watched meatkill's video about he's only a pubstomper and gets crushed in competent lobbies
32
@JibzWorld · 10 days ago
As a old 1x main sadly I suck at forsaken now I agree with this and guys he is 3 dimensional he slowly turns into 4 dimensional in his milestone skins also "splintered battle" was in the video that means blocktales ost mentioned💙<br>Love the bonus anyways I agree with the testing part
9
@k.raji.2755 · 6 days ago
Mass infection can be made like nova self explosion when 1x click the ablity again and create a high explosion when it pulls inside it and entanglement can made into guest charge where it ramps up by thedistance and it gets stronger
@Shahbaz-k3u · 10 days ago
<a href="https://www.youtube.com/watch?v=ztqLSZ-luLM&t=121">2:01</a> it's only the melee part that deals 25 dmg,if you get hit by it along side the projectile,it deals a WHOPPING 65 DMG ALONGSIDE ALOT OF GLITCH AND POISON
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@vepeka · 10 days ago
My rework idea for 1x4 (this rework is more focused on reducing the need for luck to survive in 1x4):<br>Mass infection:now 1x4 cannot turn freely to aim (it would be like Noli trying to make a turn). To compensate, Mass Infection would have its projectile speed increased by 30%,Basically,mass is guaranteed to hit as long as the 1x4 can track the survivors with his aim And lastly, 1x4 would have its stamina regeneration rate reduced by 20% during the windup This would make mass infection much easier to hit from a distance than up close, since survivors would have more difficulty getting out of the 1x4 aim Meanwhile, mass infection would worsen at close range, as survivors could easily escape the 1x4 aim and gain a stamina advantage.<br>Entaglement:The projectile no longer penetrates walls; however,now entaglement It gives a new effect called "fear," this effect lasts 20 seconds for affected survivors. The effect does nothing on its own, however, the moment the 1x4 uses mass infection, the effect is instantly replaced with slowness 2 for 1.2 seconds This is basically done just to open the possibility for the 1v4 to use mass infection even if the survivor is near the 1x4.
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@danielscomentclub2636 · 10 days ago
"And remember - 1x is not OP, you jaut suck" - Meatkill<br>(Straight up psychopathic behavior/statement if you ask me)
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@goatedphonkaloid · 10 days ago
Honestly a great video breaking down 1X's kit and discussing WHY its broken in the first place and how to fix it, typically I don't really listen to the opinions of youtubers on balancing because they tend to be a little tone deaf kinda like MeatKill's video on 1X1X1X1, I agree with the entire concept of mass infections damage fall off and entanglement not being able to go through walls, I believe it'd make it a lot easier to go against 1X without making it too hard on the killer, keep up the great work I love your video's 👍
@WilliamBrockman-q5g · 9 days ago
i would say that those nerfs make 1x way to weak and would say that entanglement should still go through walls, but the pull and stun are removed if it hits a wall I also would make it so that if you stun mass the time you are stunned is halved because as 1x is rn mass is essentially useless if it is used near any sentinel.
@Jack_3PO · 9 days ago
All I would do is add in an unstable eye buff, and yeah thos sounds great!
@RazorQuack-v7q · 6 days ago (edited)
So the idea of mass infection slowly losing potential damage to me is a good idea. So is the one where mass infection gets its damage nerfed based on how many players it hits one by one. But I don’t think we should have entanglement nit go through walls. I think that the survivor should take less damage from m1’s, So like, 1x’s his m1 damage is reduced until 1.5 seconds after the stun when landing entanglement ends. This is because landing entanglement closes distance without much punishment if missed and yiu are basically taking 40 damage after the m1 you receive after getting hit with entanlgement.<br><br>Then, unstable eye will have a longer cooldown, this is because I think 1x’s current unstable eye cooldown makes it to where you can almost never hide from his spammable projectiles. On top of that, 1x also has minions that can expose your hiding spot, in case you escaped chase from 1x.
@mohameduf5640 · 6 days ago
I mean they just have to increase entanglement cooldown
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