15 Legendary Gameplay Mechanics NOBODY ELSE CAN USE
862K views · Oct 14, 2024 · Gaming
Comments · 1.6K
@spideyplays6969 · 1 year ago
I love how WB decides to do ABSOLUTELY NOTHING with the freeflow and nemesis systems.
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@RobK32 · 1 year ago
A mob game with the nemesis system would be unbelievable
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@double1777 · 1 year ago (edited)
EA’s ping patent being free for literally everyone AND also essentially a guide is like the one good thing I’ve heard of them doing
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@Roschach96 · 1 year ago
<a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=29">00:29</a> Number 15 - Nemesis System (Middle-earth: Shadow of Mordor) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=146">02:26</a> Number 14 - Pokéball (Pokémon franchise) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=290">04:50</a> Number 13 - Dual Reality (The Medium) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=397">06:37</a> Number 12 - Ping System (Apex Legends) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=534">08:54</a> Number 11 - Ultrahand (The Legend of Zelda: Tears of the Kingdom) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=692">11:32</a> Number 10 - Loading Screen Minigame Patent (Ridge Racer series) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=778">12:58</a> Number 9 - "Ghost Form" (Super Mario Bros. Wonder) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=847">14:07</a> Number 8 - Last Known Positon & Mark and Execute (Tom Clancy's Splinter Cell: Conviction) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=964">16:04</a> Number 7 - Active Time Battle (Final Fantasy IV) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=1091">18:11</a> Number 6 - Corkscrew Graphics (Sonic The Hedgedog franchise) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=1158">19:18</a> Number 5 - Right Stick Targeting (The Mark of Kri) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=1233">20:33</a> Number 4 - The Dialogue Wheel (Mass Effect series) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=1320">22:00</a> Number 3 - Sanity Level System (Eternal Darkness) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=1375">22:55</a> Number 2 - Giant Pointer (Crazy Taxi) <br><a href="https://www.youtube.com/watch?v=zHoFoSH2HYY&t=1469">24:29</a> Number 1 - Rolling up junk in a giant ball (Katamari Damacy)
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@Desco9111 · 1 year ago (edited)
The concept of "owning" mechanics or genres is killing creativity. Most of these you named already existed in other prior games, so these developers are basically saying "I'm copying this thing, but I will sue you for copying from me." It's bullshit, and it's affecting many industries like music where people are getting sued for similar compositions that likely never even heard the source. Sure the lawsuit may not succeed, but independent/small artists and developers don't have the resources to fight against big corporations that don't care about creativity, only isolating their profits.
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@alexanderh.6252 · 1 year ago
Aspiring German/European patent lawyer here:<br>1. Note how most of the patents are merely active or enforced in the US (as can be seen by the country code "US" infront of the repsective patent number)? This is because in other countries you are unable to patent concepts relating to playing games. For those interested see for example the European Patent Convention Article 52 (2) c) which specifically excludes it. At least in most of the countries, patents can only be granted to devices or methods resulting in a technical effect, whereas mental processes, such as mathematic formulas as such, are not patentable. <br>2. Note that some "patents" referred to in the video are not granted patents but patent applications (such as the Sonic Corckscrew). That is a common misunderstanding, so no blame on the creators of the video;) It was very enjoyable and interesting to see. To clarify a bit, everyone can apply for a patent but there are several criteria that have to be met before you are granted a patent. For those interested you can identificate whether a patent is granted based on the letter following the patent number. "A" indicates merely an application, whereas "B" refers to a granted patent (also true for non-US patent/appliactions). <br>3. As was already stated by others here: Just because you are granted a patent does not necessarily mean you can also enforce it. Actually it is quite common that if you try to enforce your patent on a competitor, they respond with a nullitiy lawsuit against said patent. This may cause the patent to be withdrawn in its entirety or to be limited. <br>4. Every patent proprietor is free to allow others to use their patents. This may be for free (such as EA apparently does with the Ping system) or you could license the use. <br>5. To respond to some comments condemning patents in general: Patents are not necessarily bad. In fact, many inventions only occurred because some people wanted to circumvent existing patents thereby creating even better devices, methods, etc. So patents actually (should) fuel inventions. <br><br>Hope this shed some light on patents:) Again: a very cool video.
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@pancake-px1be · 1 year ago
I'll never forgive WB for locking the nemesis system so many games could have a pretty cool versions of the system with there own twists and turns but no WB Greed blocks all fun
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@StariMojE · 1 year ago
WB patents nemsis system and does absolutely nothing with it ever since.
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@Ghost-In-The-Machine-10110 · 1 year ago
Locking gameplay mechanics is never cool, taking inspiration and feeding of each others work should be always part of the creative process, video games have come a long way thanks to that!
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@Boss_Fight_Index_Channel · 1 year ago
We need a law stating: <i>Devs can only patent designs, not concepts</i>
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@ChengTeoh · 1 year ago
I for one would love to see the nemesis system used in a Batman or Wolverine game.
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@mistertwistyy3085 · 1 year ago
From a fresh attorney who spent a lot of time with IP law in school: great job breaking down how patents work and what's going on with these video game patents! I found this topic so interesting that I decided to try to make it the focus of my career, so I love seeing it get more attention and really appreciated your commentary!
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