The Philosophy of Planescape: Torment
236K views · Dec 16, 2018 · Gaming
Comments · 528
@thelightbringer638 · 7 years ago
<b>Updated My Journal</b>
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@MidnightSt · 6 years ago
"Cities dense with population... TO A FAULT."<br>I, for one, am very thankful for the amount of generic NPCs in all areas. You know why?<br>Because when nameless dies, the game's scripting actually goes looking for generic NPCs in the area where he died, and kills the first one it finds. And if it can't find any left, you actually get a game over screen.
450
@MidnightSt · 6 years ago
My favorite dialog choices were when you got like three sentences, and each was there two times, one of those prefaced with "Truth:", and one with "Lie:"
136
@benl2140 · 5 years ago
<a href="https://www.youtube.com/watch?v=ydVf472GOso&t=800">13:20</a> "...for a circle is infinite, yet has a beginning and an end"<br><br>No, you have that exactly backwards. A circle is finite, but has no beginning or end.
54
@runewhiz · 7 years ago
In knowing the teachings of Zerthimon, I have become stronger.
251
@paytonholmes6019 · 7 years ago
The world needs more Planescape: Torment videos.
456
@Xeronoia · 6 years ago (edited)
On the subject of fantasy standards in media, I've always been frustrated by the way most fantasy settings are LESS fantastic than reality. In the real world, we have the river of five colors, giant crystal-filled caverns, multiple seemingly ever-burning pits filled with flammable natural gases, and even in terms of ancient or modern architecture we have things like ancient ruins that are almost entirely preserved thanks to being purposefully buried in sand some fifteen thousand years ago, or amusingly ornate libraries made almost entirely out of glass and towering skyscrapers.<br><br><br>Meanwhile, in your average fantasy setting, it's usually a vague approximation of medieval Europe with some plains and hills, forests, and maybe a mountain or two. I blame this mostly on Tolkein, though not directly the man himself - more specifically, I blame everyone copycatting off the setting presented in tolkein's work and not bothering to try and think of anything fantastic themselves. It also honestly does a disservice to medieval Europe, as despite the elves and goblins, those settings are usually less fantastic than actual medieval Europe was.
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@megamike15 · 7 years ago
the fact it added a tab highlight feature is one reason i'd recommand people play the enhanced edition over the original.
138
@MundoTerrorARG · 5 years ago
i love how unforgivable this game is. Give the wrong answer , piss the wrong person off , and if you kill them and dont put the pieces together by yourself you ll literally fucked. i remember when i first entered the Alley of Dangerous Angles. There where some berks asking for money , so i killed them all. Then i realized i had to kill the whole map .) <br>Obviusly ,after that , i had to go to the players Maze. Goddamn , feel like i gotta go and update my journal.
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@seanwhitney3534 · 7 years ago
Hello Strat-Edgy, if you ever read this I've never been good at conveying my thoughts in an articulate manner, and honestly, I feel awkward typing this out. But I just want to convey to you just how much I enjoy your videos. You produce solid content and in my opinion, you are one of the most underrated channels. Your videos have brought some of the most compelling and thought-provoking story's into my life and for that, I am eternally grateful I look forward to your future videos. Sincerely a Fan.
206
@Kainlarsen · 6 years ago
>Every time he says "Mortay"<br>It's MORTE! MOOORRRRRRT!
96
@dotanuki3371 · 7 years ago
"Why do games feel so hollow and meaningless now?"<br><br>Pretty sure Frank Zappa answered that question 40 years ago, just talking about music: <a href="https://www.youtube.com/watch?v=KZazEM8cgt0">https://www.youtube.com/watch?v=KZazEM8cgt0</a>
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