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An Architect Reviews the Anvil Carrack [Star Citizen]

790K views · Mar 11, 2020 · Gaming

Comments · 1.5K

  • @MarkDavidBlack · 6 years ago

    Here's my two cents: The fact that there's even this much to analyze about a ship in a space simulator is insane, in a good way : )

    2.2K

  • @MarstheGod16 · 4 years ago (edited)

    Having served in the US Navy I have a unique take on the manning of the vessel.  The best manning for the vessel would be a minimum crew of 20.  Captain, Executive Officer, Chief Engineer and 3 engineers, Weapons Officer and 4 Gunners, Communications Officer, Navigator and Quartermaster, 4 Pilots, and the Chief Medical Officer and Corpsman.  A cook could be added to the crew for long deployments and times "at sea."   The general quarters stations would have the CO, XO, and NAV at the round table on the upper command deck flanked by the COMMO, and WEPS in the chairs with MFD's.  Pilot 3 would be at the upper control with Pilots 1 and 2 being on the lower command deck with direct control of maneuvering and the fixed mounted weapons.  In the 3rd seat on the lower command deck would be the Quartermaster to provide direct aid to Pilot 1. Pilot 4 would be a standby or a fighter pilot if the ship was carrying a fighter.  The gunners would be in their turrets, Doc and the Corpsman in the Infirmary, and CHENG and their engineers in the engine rooms and other component areas.  Other crewmembers like a Loadmaster and company and Cook +1 could be added depending on the length of time deployed and missions being carried out.

    369

  • @forzafan92 · 5 years ago

    i remeber when people  kept  complaining about star citizen taking too long to  come out, but seriously though, i want them to succeed. especially with the sheer level of detail they have on every ship

    616

  • @dontwobble · 6 years ago (edited)

    the interior of the engine room is too dark, as a mechanic, I'd want it to be brightly lit to carry out work, just like the engine room of a ship, same goes for repair room with the workbench. The captains quarters needs two lounge chairs for whisky drinking and some chairs opposite the captains desk, and theres also plenty or room for a double bed.

    1.3K

  • @ralaxgaming · 6 years ago (edited)

    You’re right about Stellar Cartography needing seats. Instantly thought of the briefing scene in Star Wars. The walls should have simple bench seating so the captain can brief the crew while they sit around the room on benches. The first mate or navigator can give a briefing on the system, it’s locations, op details etc.

    468

  • @q2madman · 6 years ago

    "Penguin of prey."  Absolutely nailed that nagging feeling I get whenever flying my Carrack.

    373

  • @haribo836 · 6 years ago

    An aerospace engineer review of an architect review :). A lot of the things said I agree with, mainly the open elevators, the engineering deck, the empty cartography deck and it&apos;s overall completeness. A few things I want to add.<br>The rear elevator should go all the way down via a Connie style elevator/airlock combi. It makes no sense to depressurize an entire garage each time you go out. Also if you suit up in the armory, you have to hope the cargo pods are attached so you only have to walk over one complete deck to get to the exit. Making the rear elevator a second exit point would make a lot of sense.<br>The round engines completely makes sense as an engineer, as a round shape helps a lot with things like even stress and heat distribution.<br>Something I expected you as an architect to mention are the bars in front of the windows of the drone bay. They look out of place compared to the rest of the ship.<br>Something you didnt mention as well is the escape pod placement. Each working station has quick access to their own escape pods, except for the poor engineers.<br>All in all another great video, thanks.

    445

  • @voxframe2259 · 6 years ago

    Something I feel is missing from this ship is a dedicated science lab/area. The med bay is amazing, but because this is an exploration class ship, it should have a dedicated science area. Perhaps a section of the cartography deck, or areas near the med bay. I also find the workshop and drone bay too dark. I&apos;ve never seen a functional workshop without good bright lighting to work on items. I feel a couch would work in the captains quarters, as well as variable lighting in the habitation deck. I find it&apos;s still a little on the dark side. There should be an option to brighten it up similar to the med bay, and then tone it down at night etc. (We, the people, demand light switches! lol)

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  • @cybernuggetlive9880 · 6 years ago

    This channel is the meaning of quality over quantity. I love every video thank you for taking your time making each and every video perfect. Thank you.

    519

  • @mikeville99 · 6 years ago

    The engines on the Pisces looks more like the Carrack concept engines than what was implemented on the Carrack. I find that odd...

    43

  • @Jadorade-zero · 6 years ago

    Last time I was this early, the Carrack still had strange angular engines that functioned off of captured suns.

    253

  • @rixxy9204 · 5 years ago

    I love the Carrick it&apos;s an amazing ship. To me it&apos;s a light capital ship, and can easily run a crew of eight. I&apos;ll agree that the top deck seems kind of pointless right now, but let&apos;s see what happens when new star systems become reality

    61

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