7 First Levels that are Easily the Best Bit of the Game, So You Can Stop Playing Now
738K views · Nov 15, 2022 · Gaming
Comments · 1.6K
@finnover9781 · 3 years ago
Just watch the first part of this video and then skip the rest.
2.7K
@RoryKenneigh · 3 years ago
My favourite "Feature" in Shadow of the Tomb Raider was in the climactic scene in the hidden city, crossing the landscape as everything burns, and one point a scripted Helicopter flies in front of your face, heading into the distance... And then vanished in plain view because the devs didn't consider you would turn the camera around
749
@KvngXziz · 3 years ago (edited)
In Lara’s defense, I also say “Oh shit” at any minor inconvenience 💀😭
836
@spartakip9507 · 3 years ago
Ellen mentioning how unpolished is after showing the bowstring clip through Lara's face is genius levels of editing. <a href="https://www.youtube.com/watch?v=wlCutFpX610&t=163">2:43</a>
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@TheInternetHelpdeskPlays · 3 years ago
As a note with Colonial Marines, a few months after release, people went through the code and realised the alien AI had a spelling mistake which totally borked it. Once it was changed, the AI became deadly.
1.3K
@christinesinclair6938 · 3 years ago
I remember when the Avenger's game was first introduced I was like "could be fun if it's single player."<br>Then found out it was a multi-player live service and I noped right on out.
392
@peachstars219 · 3 years ago
This gives me an idea for another list: best moments in otherwise awful games (or scenes/levels too good for the game they were in)
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@jpdoe9005 · 3 years ago
I always found it weird how in the intro Assassin's Creed 3 nobody sees the guy climbing around in the theatre. I mean sure theatres are dark and there is a play going but there are hundreds of people in there and nobody looks up and spots somebody doing something absolutely weird? Always messes with my immersion.
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@Cr0de5_ · 3 years ago
in reference to We Happy Few: I feel like there was a moment in video game history when "procedurally generated" was a selling point of most games. My guess is that it was the single player answer to games-as-a-service multiplayer games having more "replayability" but in my opinion it takes game with really fun mechanics to enjoy it being procedurally generated whereas games like WHF seemed like they could've been really good if the story was focused on rather than worrying about someone constantly replaying ir
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@Vincent.E.M.Thorn.Author · 3 years ago
I'm surprised that despite showing it off in the opening, they didn't mention the Force Unleashed. After the Vader prologue, the first actual level has you going through an Imperial Base playing with the physics engine in a space station, and tormenting Storm Troopers. Almost all the levels afterward take place in outdoor environments with fewer interact-able environments, and enemies immune to everything except lightning.
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@Skeldonson · 3 years ago
Merchant voice lines should be infrequent, simple, or consistently unique. The merchants in tomb raider, for instance, would have been fine if they'd said those lines as you exit and were silent, said "yes", or just nodded after each item
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@Sniper361984 · 3 years ago
In defence of AC3 the reveal that Haytham is a templar is accompanied by the best achievement drop in games.
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