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Five Nights at Wario's 3: A Retrospective

69K views · Oct 15, 2023 · Gaming

Comments · 75

  • @n1n10doboy · 2 years ago · pinned

    NOTE: This video only covers the original version of Five Nights at Wario’s 3. <br><br>If there is something brought up about the game you feel might be “outdated”, that’s exactly why.

    69

  • @ElliotsturtGachaplus · 2 years ago

    It was cool at the time people thought Scott was do gonna the room mechanic for Fnaf 4 just because of Fnaw 3

    225

  • @ElixirBlue9 · 2 years ago

    Whilst I had and still have problems with some of the rooms, FNAW 3 was basically one of the most original takes of FNAF in both gameplay and story wise, so much so that I can&apos;t help but respect it.

    98

  • @MightabandonIDK · 1 year ago

    The kitchen is even easier as you don&apos;t need to check if they went to another room. If they&apos;re on their last room and they leave, they will make a very noticeable door creaking noise if they&apos;re in your room. If they leave and there&apos;s no creaky door noise, they went to another room

    69

  • @Sp1d3rpool91 · 4 months ago (edited)

    <a href="https://www.youtube.com/watch?v=vi9Ly2nCbzE&amp;t=1948">32:28</a> The police voice lines are killing me, because you have Dawko over here with some editing with his voice to sound possessed and the next voice sounds like something from GTA 4

    48

  • @ZacharyBzura · 2 years ago

    I find it funny that you are saying the solution to the kitchen is to track the enemies while the phone call for the room literally tells you to do that to quote max from the game &quot;this is where you must use your security cameras effectively. follow them, track them, this way you will know if they are in the room with you or not&quot; so I find that it is purely not listening to instructions clearly is what kills them

    42

  • @Glitchmouse2 · 2 years ago

    The only reason this game hasn’t been banned by nintendo is only because its FNAF and not WARIOWARE or WARIOLAND

    47

  • @zondrabarth4508 · 1 year ago

    Even Razzbowski on the phone on the kitchen night instructs you to FOLLOW, TRACK Wario &amp; Luigi on the cameras. The problem is that they move so fast on the camera, you can lose track of them easily and when they make their respective noises, you just light up the kitchen out of desperation. Even in the updated version of the game. Plus that ambient sound that sounds like a broken pipe screeching in the kitchen and several other rooms really hurts my ears, so that makes the room harder for me cause I play with muted audio.<br><br>Love your retrospective. WWW Wario went all out with FNAW 3 after much repetitiveness in the previous games.

    22

  • @randomguy6695 · 4 weeks ago

    I to this day cannot beat Living room 3. It’s the hardest room in the game for sure and I think there’s a bit of luck involved with it unfortunately. I can’t even imagine trying to beat it on all out mode.

    5

  • @Linkkybear · 2 years ago

    Okay I love this video sooooo much and you can tell how much effort was put in it but I just wanted to let you know, you should really play the 5.0 update of this game, it fixes quite a bit of issues brought up and also I hate to be that guy but you find out the house belonged to Richard Mcroy in the bedroom room phone call. I can&apos;t wait for the other retrospectives, keep up the phenomenal work.

    27

  • @TaxationNation · 2 weeks ago

    <a href="https://www.youtube.com/watch?v=vi9Ly2nCbzE&amp;t=1264">21:04</a> yeah v1.0 Living Room 3 is ludicrous for some reason

    1

  • @TFFan102Mk2 · 8 months ago

    I personally never liked the &quot;Richard McRoy getting shot by the police&quot; scene in the good ending to this game. I know that the police don&apos;t know that Richard was possessed by Peach, but it sounded like the officer shot too many bullets into him without giving Richard a chance to explain himself after he got control of his body back (I know he give Richard a &quot;last&quot; warning, but still). Which actually got me thinking of an idea of a FNAW game of my own revolving around this plot point (*IF* I get the technology to make one), granted I need to catch myself up on the lore again. Other than that, though, I can really understand why this game is so beloved. The concept of &quot;different office every night&quot; was revolutionary at the time, and I&apos;m honestly surprised that no other fnaf fan game has done this sort of gameplay minus FNAW fan games inspired by this one.

    5

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