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Street Fighter III: 3rd Strike is Peak Arcade Design | Why It Endures

137K views · Jul 18, 2024 · Gaming

Comments · 865

  • @Faffel · 2 years ago (edited)

    This might be the first long-form essay on 3s that hasn't made me want to poke my eyes out. Most people with any refined opinion on the game are busy playing it, leaving this kind of content to be pretty frustrating for real enthusiasts of the game. Really nice work.

    406

  • @krono5el · 2 years ago

    My 3rd strike cab i played back when i was a kid in high school is still in the same exact spot and billiards bar it always has been. such a wonderful place to visit when i go back home.

    282

  • @StarOfElyon · 2 years ago

    Parrying something you predict is one thing, doing it under pressure is an entirely different matter. And then following it up with a combo ... *Chef's kiss*. Really miss playing Third Strike at a Coney Island restaurant with my friends.

    185

  • @TWKIC · 2 years ago

    &quot;Even if an indie dev made a Third Strike style game...&quot;<br>RIP Yatagarasu Attack on Cataclysm 😢

    160

  • @MeltyMulligan · 2 years ago

    And in that context, it also makes sense that they thought they could replace the entire cast and bring no one back initially.

    132

  • @baffeleo · 2 years ago

    great thing about third strike is how casual players can still sometimes accidentally pull cool shit off. As a kid I played against my brother and getting something as simple as an accidental parry into sweep was super hype, and kept me pushing onwards despite getting beaten every time. great video man

    93

  • @Maya_Ruinz · 2 years ago

    Never saw a Third Strike cabinet until around 2010 when a small local arcade imported a dual Japanese machine. It became THE go to machine for just about everyone and it single handedly started a local FGC here in San Antonio.

    18

  • @daflysquid · 2 years ago

    Here before people claim how &quot;overrated&quot; the game is lol

    462

  • @junkhikari · 2 years ago (edited)

    KoF operated differently probably because the NeoGeo systems could house multiple games in one cabinet that you could switch to.<br><br>Thus, this meant less of a need to buy multiple cabinets. This was often more financially feasible for arcades, especially in third world countries like places in Latin America and South Africa (where I&apos;m from) and is a big reason why KOF has a bigger presence than Street Fighter when it comes to the arcade era.

    145

  • @kirkrampersad6554 · 2 years ago

    This game reminds me of my friend who died a couple years ago. He was a Hugo main and I have vivid memories of him just destroying people with Hugo lol. He always played the wrestler character like zangief. Best sf player I ever met, RIP brother! Also this is the last game I remember playing at arcades before the scene started dying off...this game just makes me feel very nostalgic and bittersweet😔

    10

  • @kuma-wamu · 2 years ago

    I think this game was peak 2d graphics. I loved the music too.

    158

  • @pickleo4552 · 1 year ago (edited)

    I have been addicted to 3rd strike ever since i sat down at a cabinet at a then recently new barcade in my town. Learning the game with the revolving door of people was something i will always cherish. The people that taught me the game where the most welcoming people i have ever met and known. My only goal was to get better to have better matches. Plain and simple.<br><br>6 years later and i go there every damn Monday for free play on that 3rd strike cabinet with the numerous friends I&apos;ve made along the way and showing newer players the ropes. Shout outs to akihabara arcade in CO.

    40

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