How to Design a High Efficiency Gold Farm
408K views · Dec 10, 2023 · Gaming
Comments · 433
@NicoisLOST · 2 years ago (edited) · pinned
Note: Gold farms are also GREAT XP farms! I forgot to mention that at all. <br><br>Also, the JustGlotz farm can be built under the nether roof as a bridge between the portal spam on the roof and the MEOL (Mock-EOL, I.e. the last farm). It won't require breaking any bedrock but does require a world eater. @Strome showcases this farm in his video: <a href="https://www.youtube.com/watch?v=DH69C_KupAw">https://youtu.be/DH69C_KupAw?si=isL589M_TYyDMxhF</a> .<br><br>Also! World border farms are very much faster, but I kind of consider them a niche option, and focus on farms that are in "normal applications", which is defined arbitrarily... ;-]
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@priddl3 · 2 years ago
the reason that most donut farms don't use looting is because they are designed as XP farms not gold farms. Agro based gold farms are the best way to get constant afk XP if you don't want to use a script. They aren't optimised to give gold mostly just to give afk XP which also allows for enchanting whilst gaining XP constantly or mass anvilling.
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@MeanSoybean · 2 years ago
minecraft academia moment
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@SplashesInPuddles · 2 years ago
As an engineer I love the way you approach and analyze these farms
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@NotchArrow · 2 years ago
I hope this video blows up for you like your iron farm one did, and allows people to tweak things and make their own designs
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@nyx_9841 · 2 years ago (edited)
Only light-suppressed farms are EOL. Since zombified piglins aren't limited to a specific light level, no light suppression is necessary, and therefore, there are no EOL gold farms.<br>As far as sliced portal spam goes, it'd be very, very difficult for Mojang to successfully prevent us from slicing portals just due to how updates work, so it's still a very valid option of you're willing to put in the effort. Also, with developments in cannon tech, it could be extremely easy in the near future to make a nether perimeter, meaning that spawnproofing also isn't much of a concern.
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@apfelmann · 2 years ago
Hey, I just want to tell you that I love the videos you are making, especially the mathematical aspect of them. Keep up the good work :))
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@EmdyMC · 2 years ago
Just a PSA, Nico is aware of the Chronos/Bread's world border gold farm before you comment about that
14
@fontajo · 2 years ago
Another thing to mention, portal based farms are helpful if you need a fully afkable source of xp in the overworld. They can be used to mend tools you might use for a different farm, and you can just build this on the side.
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@mygoatthedemon · 2 years ago
I feel like another important category for many people is being able to get XP from the farm.
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@voxorox · 2 years ago
My main issue with a gold farm is never the spawn/kill rates. Those are manageable. The issue for me is the transport, sort and storage of the drops. After a certain point, hoppers just don't cut it, and other methods have their own limitations (size, tile-ability, etc). They tend to back up pretty bad if you run them for too long.
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@Delques1843 · 2 years ago
Great video as always! IMHO what makes your videos a cut above is how you deliver these information. All the info in the video is not new, they can be found by just a google search, but HOW you put all of these together in a easy to understand video is amazing.<br><br>Also, I want to add 2 things. One, with 1.21 coming out, a bug where projectiles traveling thru nether portals loses their ownership status will be fixed. This will enable the use of looting in the nether while the mobs stays in the overworld. Rays Works did a video on this a few days ago. This, I believe will make boat looting obsolete, and will make a farm like Ian's farm much better. Two, I BELIEVE Mojang said that entities spawning on portals in the nether side is unintended behavior and will be patched out. This might make JustGlotz's farm goes the way of the EOL farms.
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