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Surviving 100 Days on Just Dirt

14M views · Sep 12, 2022 · Gaming

Comments · 9.3K

  • @Mogswamp · 3 years ago · pinned

    Day 100-200 is out!<br><a href="https://www.youtube.com/watch?v=PW4IxiJ3BxA">https://youtu.be/PW4IxiJ3BxA</a>

    2.7K

  • @AidanGray1610 · 4 years ago

    100 days on a no structure super flat sounds SO BORING but the way you edit and pace your videos make me crave more… I crave it😩

    14K

  • @illuminous7937 · 4 years ago

    Easily the most engaging 100 days I have seen. To turn even the most &nbsp;barren flat nothingness into an actual engaging story is really amazing. Please do something like this again

    3.7K

  • @bimpa1568 · 3 years ago (edited)

    <a href="https://www.youtube.com/watch?v=vIOgDPBvT6w&amp;t=336">5:36</a> I haven&apos;t seen anyone actually do the binomial calculations for this so here goes: <br> <br>To calculate the exact odds of this event, we need the following 3 variables: <br> <br>p, the probability of success (the odds for a zombie to drop an iron ingot) <br>This probability is 5÷600 or around 0.8% → p = 5÷600 <br><br>n, the number of trials (the number of zombies that he killed) <br>He killed 261 zombies → n = 261 <br> <br>x, the number of successes (the amount of iron he got from the 261 kills) <br>He got 7 iron → x = 7 <br> <br>We are evaluating luck based on <b>how many</b> iron got dropped, not the fact he got <b>exactly 7</b> iron. Therefore it&apos;s a good idea to calculate the cumulative probability P(X≥7) rather than the exact probability P(X=7). In other words, we calculate the probability to get 7 iron *or more*. <br>Plugging p,n &amp; x into the binomial distribution formula, and summing to get P(X≥7), gives the final expression: <br> <br>P(X≥7) = (1-P(X≤6)) = 1 - (∑(261!÷(k!*(261-k)!) * (5÷600)ᵏ * (1-(5÷600))²⁶¹⁻ᵏ)) &nbsp;, &nbsp;(0 ≤ k &lt; x) <br> <br>This comes out to around 0.00677 or 0.677% <br> <br><b>Answer</b> : The odds of getting 7 iron ingots (or more) from 261 zombie kills is approximately 0.677% or about 1 in 148. Not dream luck but lucky nonetheless.

    5.1K

  • @LuckyDucky3531 · 11 months ago

    <a href="https://www.youtube.com/watch?v=vIOgDPBvT6w&amp;t=153">2:33</a> absolute insane dc the don ball knowledge holy😭

    122

  • @camzone0017 · 3 years ago (edited)

    Theres no way Hobby&apos;s family isn&apos;t being held captive

    2.8K

  • @Seed · 3 years ago (edited)

    Some points about the video:<br>- Saplings don&apos;t spawn in bonus chests on java.<br>- They got the flowers by bone meal.

    1.8K

  • @juice_pepper · 4 years ago

    Please do another 100 days of this! The progression, CHARACTER DEVELOPMENT and everything was well executed! good job

    2.9K

  • @mikeyhasfuntoo9164 · 1 year ago (edited)

    Something I thought of is that if flat worlds had different biomes, you could theoretically play super flat with no structures or chest, let me explain:<br><br>So in this hypothetical, if other biomes existed in super flat, you could go to a tundra biome, find a snow fox, which could have emeralds in there mouth, get the emerald, trade with a wondering trader for a sapling, get wood and an apple, build a basic mob farm, get iron from the zombies from the mob farm, make a cauldron, get water, make the zombies turn into drown, kill the drown, get copper, make lightning rods, get pigs, strike the pigs with lightning, get the gold, make golden apples, find a zombie villager and a witch, make a set up to cure the villager, get some trades, set up a villager breeder, set up an iron farm, and so on.

    4

  • @toycat · 4 years ago

    This is the crazier way to do it but I&apos;m glad you tried it the bedrock way! Love the look of the sheep farm :)

    7.3K

  • @boas_ · 4 years ago (edited)

    Who else loves auto jump? <br>👇

    9.2K

  • @caoilfhionndunbar · 3 years ago

    fun fact: if the biome is set to Taiga, you need no starting resources because of foxes spawning with emeralds in their mouths letting you get a tree from the wandering trader

    973

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