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The MMO that never existed - The admirable stupidity of Chronicles of Elyria

2M views · Aug 2, 2021 · Gaming

Comments · 4.3K

  • @TheSaltFactory · 5 years ago · pinned

    I know I said Fable 2 was gonna be next, but that was before I realized that the game isn&apos;t on PC lol. I tried the Xbox Cloud Gaming thing, but it lagged like crazy. So I bought an Xbox 360 with the game in Germany since I didn&apos;t bring any of my consoles with me. Then I found out the game wasn&apos;t in English and that there was no way to patch it, so I was gonna try to mod my Xbox. Turns out that needs a soldering iron, which I don&apos;t have/have never used. So I bought the English version from the UK. The controller that came with the console had some buttons that didn&apos;t work half the time, so I sent it back. They said it&apos;s gonna take a week or two to get me a new one, so I went to Gamestop and bought their last 360 controller. The controller doesn&apos;t even turn on, so now I&apos;m debating whether to buy a controller from someone on ebay who can get me it in 3 days, or wait god knows how long for the dink who sent me a faulty one.<br><br>Anyways, all that led to this video since I didn&apos;t want to spend my time doing nothing. Hopefully it suffices for now. 🤠

    3.7K

  • @mayday92 · 3 years ago

    Can we just appreciate the naivete in thinking players could pay 10k to rule a kingdom and expect anybody else to actually listen to them

    709

  • @chloemarlowe3817 · 5 years ago

    Honestly, the game sounded awesome... just not as an MMO. An MMO where you can log off for the night and come back the next day to find your farm raided and your character killed sounds super frustrating. A game where players make the laws that you have to follow is a disaster waiting to happen. It&apos;s not like guilds in MMO&apos;s guilds deal with their rulebreakers internally because every player would be bound to it with a punishment for breaking the law as opposed to rules only being placed on guild members who agreed to the rules by being part of the guild. &nbsp;As an MMO, the game sounds like nothing but balancing issues. <br><br>As a single-player game, maybe with a small scale multiplayer system, I think it could be a great game.

    54

  • @NoPantsBaby · 5 years ago

    Imagine running a studio as an inexperienced dev. Screwing it up and then having to spend the rest of your life making monthly blog videos to avoid an 8 million dollar lawsuit.

    5.4K

  • @fireflocs · 4 years ago

    I love how they acted like this was crazy, original, revolutionary idea, even though &apos;video game where you can do literally anything&apos; is the first idea that every eight year old has when they think about what kind of video game would just be the coolest thing ever.

    1.7K

  • @serlistogiette4168 · 5 years ago

    Imagine having a 50ish percent chance of dying upon starting a new character cuz infant mortality rates

    7K

  • @fyrentenimar · 5 years ago

    The idea of having limited resources, monsters and quests in an MMO strikes me as really bad. Can you imagine how depleted the world would be even a month after launch? New players wouldn&apos;t be able to do anything, unless the devs actually recreate the whole of Earth, and that&apos;s just not happening.

    82

  • @TheAntiGravityMaster · 4 years ago

    For about 3 years I was a solo developer making a visual novel, which if you don&apos;t know is basically the most simple kind of &quot;game&quot; you can make. Even among visual novel development groups, there&apos;s a lot of people advising you to keep your scope small and manageable, because <b>*even for visual novels*</b> it&apos;s a recurring problem.<br><br>So, yeah, trying to make an MMO where you can do literally anything when you have no prior experience making games or paying people to make the game for you (which you hardly have the money to do anyways) was an idea that was doomed from the start. Anyone who backed this anything more than a couple 10s was out of their mind.

    105

  • @leezhieng · 4 years ago

    Most of the amateur game developers think you can start developing an MMO by first making a single player game and later &quot;convert&quot; it over to MMO, which is totally wrong. In reality, all MMO projects must start by making the server backend instead of the actual game client. The game come much later when you have a basic server architecture working. Just remember this: ALL MMO projects that show you single player footage are mostly scam.

    409

  • @acetrainerarcane1755 · 5 years ago

    This concept sounds like they just wanted a large scale D&amp;D campaign. That would have probably been a more realistic goal

    2.7K

  • @wargriffin5 · 5 years ago

    &quot;Play as a leader who sends out armies of other players to do as their leader commands...&quot;<br><br>- I can ALREADY see how this is going to fall apart.

    4.5K

  • @grendelbiter303 · 5 years ago

    As a hobby unity dev I recognize every single one of the assets they used in their &quot;alpha&quot;. I&apos;m confident I could have made it in about 2-3 months on my own.

    4.4K

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