30 Enemies We Need in Mario Maker 3
832K views · Jun 11, 2022 · Gaming
Comments · 1.1K
@Arrowstotle · 3 years ago · pinned
What enemies would you like to see in Mario Maker 3? Comment below!
69
@brocknessmonster88 · 4 years ago
I think the dolphins from smw could be a fun addition for water themed levels.
322
@ammondmilk5567 · 4 years ago
When Mario Maker 2 was announced, I hoped Nintendo would add Chargin' Chuck to the list of enemies in the game. Unfortunately, this was not the case. Maybe in Mario Maker 3...
69
@pyromaniac000000 · 4 years ago
Honestly what i want more than anything is actually one of the most unique power ups ever, the mini mushroom. Imagine the sorts of things you could pull with that, and realize if they added mini mushrooms that means they would add all the mini blocks and mini pipes and all that, secret parts of levels, hidden one ups, all using the mini mushroom. Then all we need is alternate paths and warp pipes for in super worlds and the mini mushroom could truly be the greatest thing in mario maker! And thats not even mentioning how you can give enemies in the game mushrooms to make them big, we could also give them mini mushrooms to make them small, imagine tiny bowser!
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@PepeArown · 4 years ago (edited)
I think some main enemies that <b>NEED</b> to be added to SMM3 are:<br><br>•Fuzzies<br>•Swoopers<br>•Fire Snakes<br>•All hammer bro variants (And, in all game styles)<br>•Urchins<br>•Spiny cheep cheeps (as well as porcupuffers in all game styles)<br>•Ptooies (also stalking piranha plants and river piranha plants)<br>•Spinners (and maybe roto discs to make better SMB3 levels)<br>•Munchers in ice (more so a variant than a new enemy, but I still think they should be added)<br>•Torpedo Teds<br>•Actually big boos (ones the size of banzai bills, not puny big Goombas)<br><br>As for other enemies? I’d appreciate them, but I think the ones on my list would help the most in making Mario Maker 3 feel complete.<br><br>There’s especially no excuse for fuzzies, swoopers, and all hammer Bro types to not be in SMM2.
117
@veggiet2009 · 4 years ago (edited)
What we really need in MM3: More main world layouts, like: Right-to-Left name explains it all putting the flag on the left side. Up to down, would change the main world to be vertical with a semisolid up in the top left as a starting area, and a flag in the bottom right. Down to Up, again another vertical layout with a starting bit of ground in the bottom left, and the flag on top of a piece of semisolid in the upper right. <br><br>3D world (and other 3D based styles) should have placeable 3D changes to the path of the world, essential allowing you to create a 2.5D style map (similar to those in Yoshi games), and now certain enemies like Meowser, Boos, Magikoopa, and Bullet Bills will be able fly all around the track.<br><br>Also additional sub worlds like: Coin cloud area which would be a special subworld with a day and a night theme for each of the game styles. Secret exit subworld which would have the additional flag. (Secret exits wouldn't need to be reachable and wouldn't count towards a clear check.)
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@ZombieChicken1310 · 3 years ago (edited)
Some other enemy additions:<br><br><b>Magmato:</b> Similar to the Fizzits but not stationary, these flaming tomatoes roll towards mario once they spot him, once defeated their skin and leaves burst, leaving a puddle of deadly lava on the floor, this lava puddles can also serve as spaces for lava bubbles to live in.<br><br><b>Madpoles:</b> These tadpoles swim peacefully in the surface of the water in large schools, but once mario gets in contact with the water, the entire school of them swim towards him, sometimes even jumping out of the water to bite him (even if this means getting beached and dying over time). They are similar to fish bones, but... better.<br><br><b>Biddybuds:</b> Goombas with a marching mechanic and are very colorful. Can also be given wings.<br><br><b>Torpedo Ted:</b> Underwater Bullet Bills.<br><br><b>Blargg:</b> Like the Charvaarghs, but less deadly. They wait on the surface of the lava with their eyes poking out, once they see mario, they will follow him and jump to bite at any given opportunity.<br><br><b>Flaptacks:</b> These birds will follow mario up in the air far from reach, once over mario, they will flip upside-down, dive bombing to try to stab you with the spike on their heads. If they fail, they will be stuck for a bit, leaving you the opportunity to defeat them by jumping on their bottom, stomping on their underside. They can also be tricked into defeating other enemies and fooled to make them fall into lava or bottomless pits. They can also interact with some blocks like question blocks and switch buttons, or even smash and destroy brick blocks.
3
@tri_trianglewth · 4 years ago
Arrowstole: I think we need boo blocks in super Mario maker 2<br>1-1 makers: <b>1-1 BUT ALL BLOCKS ARE BOO BLOCKS</b>
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@VideoSavageGuyVSG · 4 years ago
Enemies most wanted; Bony Beetles, Charging Chucks, Grrolls, Fuzzies, Sumo Bros, and Huckit Crabs.<br>Themes most wanted; Beach, Mountain, Volcano and Autumn.<br>Game Styles most wanted; Super Mario Bros 2 and New Super Mario Bros DS.
3
@Fn_clipzzy · 4 years ago (edited)
What we really need is to be able to give boss ability’s to normal enemies such as giant goombas with extra health or Koopas that attack using there shell
29
@GamerLui95 · 4 years ago
I would really love:<br>Grrols. They function like spike balls, but ricochet when hitting a wall. <br>Sumo Bros.<br>Chargin Chucks.<br>Eels. I really want more water enemies.
29
@temporaryprofile · 4 years ago
I like the Grrol. It would be a great enemy for castle levels where you would have to jump over Grrols while moving through the level.
3
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