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The Unfortunate Legacy of The Wrath of Cortex

49K views · Jun 19, 2026 · Gaming

Comments · 196

  • @GreenDinoRanger · 3 months ago (edited)

    <a href="https://www.youtube.com/watch?v=o6f9okutfFY&amp;t=1417">23:37</a> - Someone said something about the duality of Wrath of Cortex and It&apos;s About Time&apos;s canon following Warped that stuck with me.<br><br>They said that IAT continues on from Warped&apos;s 100% ending, and WoC follows the incomplete ending (didn&apos;t collect all gems, time relics, etc).<br><br>I&apos;ve adopted that as my own headcanon.

    22

  • @e-122psi3 · 3 months ago

    Your analysis of Crunch is a curious one, it is probably the first time they did something that in depth with the whole experiment lore past the first game. It&apos;s even more amusing when you look at Crash and how often he&apos;s taking orders from the other heroes (hell in OG Crash 2 and 4, Aku and Coco even have the same rude pushiness as Cortex, a whole &apos;Did he REALLY escape?&apos; query :P).<br><br>It&apos;s probably why I like the other understated detail of the story in WOC, the heroes&apos; synergy. This is THE game to really emphasise Coco as the brains to Crash&apos;s brawn, handing him all the tools and apparatus to help win while still trying to do stuff on her own despite lacking his brute force and experience. There&apos;s even a little &apos;underdog&apos; arc with Coco that got cut a bit from the beta version, what with her animations showing her less adapt to roaming around than Crash (eg. being the Bambi to his Thumper on ice), and the beta layout having her first &apos;playable&apos; level a fake out where Crash had to save her. Each level with her feels increasingly more challenging while taking advantage of her own niches, and culminates in the final ending where she get to return the favour and save her brother with her tech smarts. Adding to that the smaller cuter design for Coco in this game, it really felt like they wanted to make her a sweet little underdog who wants to break out and help her brother as an equal, a contrast to Crunch and Cortex&apos;s dynamic. I get it&apos;s kinda derivative of other &apos;sidekicks&apos; like Tails, but I think I kinda prefer this take of Coco over the modern one. This one feels like Crash&apos;s little sister.<br><br>I also agree to the use of the other villains in the levels, along with the ominous presence of the Elementals via the natural hazards. It can be underwhelming at times, but I like how this game feels more high stakes because of how much the villains seem to be actively trying to stop you getting any further.

    44

  • @LuisFelipeFelipe808 · 3 months ago

    The lack of music for Death Route and the weak soundtrack for the bonus stages is ultimately compensated for by the simple fact that all the game&apos;s stages have their own music, and the soundtrack is incredible, perhaps one of the most underrated.

    138

  • @theashtubereviews · 3 months ago

    You are the only person i have ever heard point out the warp room is a VR room in the context of the game. That always annoyed me as a kid, i took my crash plots seriously

    50

  • @Joshua_Quinzel_Isley · 3 months ago

    The soundtrack is honestly the sharpest and best thing about the game, it goes hard.

    40

  • @cullbear55 · 3 months ago

    They could never make me hate you, TWoC.<br><br>I love Crunch, the ball rolling, and the OST so much.

    23

  • @hg5172 · 3 months ago

    Wrath of Cortex didn&apos;t do as well as we hoped, and—

    79

  • @mandalorianhunter1 · 3 months ago (edited)

    With J reviews and you doing this makes me happy for Crash&apos;s 30 anniversary. <br><br>My experience with the game is that my brother had it but the game wouldn&apos;t work. It would just get trapped on that loading screen of Crash falling, FOREVER.<br><br>So over the years I had to play it at different neighbors houses. I enjoyed the game, but it didn&apos;t wow me like the OG games did. I did like some of the level design though.<br><br>I hope we see Crunch return in a mainline game again.

    22

  • @tboneanimatetwoaccount2094 · 3 months ago

    One thing I wanna note is that Crash Bandicoot was not the only game series Traveller&apos;s Tales was given and was forced to rush games out the door.<br>It happened with Sonic The Hedgehog too. They were going to make an F1 racing game, but Sega was desperate for a game for their failing Saturn, so TT had to turn it into a Sonic game.<br>The result was Sonic R. The characters in that game controlled not like Sonic characters, but more like race cars, because that&apos;s what they were meant to be.<br><br>Their attempts at hard work go back even further. Look at all the cool stuff they did on the Sega Genesis. You had Mickey Mania, Toy Story, and even Sonic 3D Blast. Seriously, they were a force to be reckoned with back in the day when it comes to technical stuff. One of the founders of TT, Jon Burton, has his own YouTube channel named &quot;GameHut&quot; where he goes over many of the tricks the team did for their games.<br><br>You could say that many of their games, TWOC included, didn&apos;t have the best gameplay out there, but you can&apos;t say they didn&apos;t try. They gave it their best shot, and I think they did amazing with what they had.<br>The studios they made games for treated them like shit. Not enough development time, concepts they had to scrap. I think they should be ashamed for not giving this studio more time to make the games as good as they wanted.<br>Traveller&apos;s Tales deserved better.

    29

  • @TrulyRadley · 3 months ago

    Wrath of Cortex is probably my favorite game of all time. It&apos;s one of the few games in the series that I can consistently get the platinum relics on every level.

    3

  • @Vitocat27 · 3 months ago

    You really nailed exactly how I feel about this game. I still find myself loving it despite its shortcomings. I had the exact same Christmas as you too lol

    6

  • @thetitostream · 3 months ago

    The masks were my favorite part of the game along with Crunch. They were so threatening, powerful, and challenging fr

    3

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