Cave Story and the Perils of Becoming Human
82K views · Nov 21, 2020 · Gaming
Comments · 387
@Skyehoppers · 5 years ago · pinned
Hello! If you enjoyed this video please consider supporting me on Patreon (<a href="https://www.patreon.com/skyehoppers)">https://www.patreon.com/skyehoppers)</a>. I'm aiming to build a community there around collaboratively discussing and analyzing media, including but not limited to games. It's not much now, but just getting to the point of not actively losing money on making these videos would honestly mean the world to me :)
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@FlowerCarapace · 5 years ago
A fun bit of lore regarding the flowers, in game, one of the mimiga talks about how king and iirc arthur both took red flowers, but they boiled the petals in a tea so they could get the buffs without the downsides. It's also why king has those red eyes, and why arthur had the flowers in his home.
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@PrismTheKid · 5 years ago
Making the player leave Professor Booster behind is genuinely odd; the implication that you going down to offer him a hand only extinguishes his will to live is genuinely ridiculous;<br>But I like your interpretation of the Bad and Good ending being the 'human' endings since they are very human focused, whereas the Best ending is the Robot ending, where you as the player make calls that would normally not occur to a human brain and act very pragmatically, saving your counterpart and working with her to finish the job you were programmed to do. You, Curly and Balrog, three evidently robotic beings who were just programmed to do specific tasks, have all finished their work forever. They celebrate their success and form their own community, proud with the work they've done, now being beholden to no-one.<br>I don't know if Pixel intended for this interpretation to be what the player takes away, but at the very least I enjoy that the Best ending pulls focus away from the side characters and puts the spotlight on you, Quote, and the people relevant to him.
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@TectonicImprov · 5 years ago
I never put the idea of the robotic bosses being unnatural in my head. Good point you raised there.
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@cashkromsupernerd1193 · 5 years ago
"Rabbits are universally recognized as timid, harmless creatures"<br><br>Someone's never seen Monty Python & The Holy Grail
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@cerradin · 1 year ago
I learned to speak english because of this game
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@oofensive · 4 years ago
Loved this video, I hadn't even realized the Animals being mechanized to become the bosses, never noticed the eyes on the blocks hinting to Ballos, never understood why Curly was there at the start of the sanctuary until now, thank you for putting effort into this, you're perspective is no one I've seen before and really changed how I see My favorite game of all time.
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@LanternMouse · 2 years ago
Fun fact, the little red mark in the Professor Booster room marks where you are supposed to jump to get over the gap!
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@conspiracypanda1200 · 1 year ago
I keep having this conversation with Undertale fans about just how much that game was influenced by Cave Story. <br>The war between humans and another species, the importance of flowers, the red eyes and petal eating, the importance placed of the white and floppy eared monsters, the feeling of being stuck in this place, the visuals of the final, final boss... There is much more, but it all gets into spoiler territory. This game's story and very existence as a one-man indie set up a solid core for Undertale to build itself upon, I'm certain of it.
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@rompevuevitos222 · 4 years ago
The logic behind booster surviving the pit, is that since you don't come down, he doesn't give up<br><br>As we see with Momorin, the booster works as a tool for working with machinery. When he sees you fall in the pit, he knows it's either him or you, but he knows only you can beat the doctor, so he stops fighting, mostly for Sue's sake.<br>If you don't fall down there, he realizes he can't just give up and gets working on the teleporter, eventually producing the booster 2.0<br><br>What doesn't make sense is that he just passes away on the spot, but it may just be symbolic or he doesn't actually die in the moment. idk that part is weird, someone should ask Pixel
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@supermollyo64 · 5 years ago
I read somewhere that King cooks the red flowers to mute the rabid effects; hence why he has red eyes and is able to stand toe to toe with Balrog. I like the idea that he learned from Authurs mistake of simply becoming powerful by sacrificing some of that power to retain his humanity. Yet, his fate is still sealed.<br><br>It could be inferred that Aurthur also cooked the flowers, but i much prefer your interpretation of the events. The idea that he's willing to use a source of war to protect the village is quite interesting to me. Theres a dialogue dump from Jack that describes how he defeated the Last Cave's Red Ogre; perhaps he wasnt under the influence there, but... overcome with responsibility and titles of heroism, decided to protect at an ultimate cost.
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@mothramaster1837 · 4 years ago
Honestly, there's an easy way to explain why abandoning Booster is the better choice but it requires you think outside the box a little. The moment you go down and talk to him, once he's finished explaining, he immediately dies off. However, if you run right past him, he <b>doesn't</b> die. Realistically it's safe to assume that if left alone, he focuses on his <b>own</b> life and fixes himself up before his condition worsens to the point where he poofs into smoke. On the other hand, if you <b>do</b> try and help the same way as before, he wastes his precious second wind explaining information that in the end, is meaningless since regardless of if you know of the core or not, you're forced to confront it. To me this communicates that, sometimes the best way to help another is to let that person fix the issue themselves. No person can help with every situation they see, and sometimes it's better they don't, lest they worsen the situation instead.
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