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The MOST ABSURD All-Characters Run

7.2K views · Aug 22, 2026 · Gaming

Comments · 27

  • @secretary_k1rby · 1 month ago · pinned

    we're all playing Slay the Spire but this guy's playing Play the Pyre

    10

  • @cyanideytcuriousseadoggo · 1 month ago

    Omni Clad: “What will you have in 500 years, architect?”

    8

  • @RainaThrownAway · 1 month ago

    "We have Prismatic Gem at home" run.

    2

  • @KyotecYT · 1 month ago (edited)

    "Arsenal" does sound fitting for an Ironclad card..

    10

  • @metalnailgun · 4 weeks ago

    If you could upgrade a beckon into exhausting itself on play that would be cool

    1

  • @zaidabusaleem2839 · 1 month ago

    It’s unbelievable how much charon’s ashes facilitated every fight

    4

  • @michaelwins2758 · 1 month ago

    Woot! Lets do this!

    1

  • @entertainedsheep7668 · 1 month ago

    rad

    1

  • @Chronstell · 1 month ago (edited)

    I think I would&apos;ve upgraded Armaments at the last campfire. Vicious was already drawing for 2 because of Glam, the deck was already frequently making 10 card hands, and your generated cards would benefit from mid-combat upgrades. Let&apos;s see how this might&apos;ve gone.<br><br>Aeonglass:<br>Draws Armaments turn 1 with Bag of Prep, but it&apos;d only hit block cards that were likely unessential upgrades. Armaments was drawn on turn 5, but I would&apos;ve played the same line meaning it would be entirely neglected this fight. Upgrading Vicious lead to a misplay on turn 4 but that&apos;s not the card&apos;s fault, and the extra draw wasn&apos;t needed to end the fight on turn 6. I think Vicious was better for Aeonglass here just due to how the draws played out, I expected it to not do much with Aeonglass&apos;s 3 Artifact, but neither feels particularly better for the fight.<br><br>Test Subject:<br>Armaments is drawn on turn 3 with 2 Souls in hand and True Grit for better control over deck thinning, which you did just fine without an upgrade, but is also could&apos;ve upgraded Supermassive with a different line of play to full draw with Overclock but this wouldn&apos;t have mattered because it is only redrawn on a turn where Test Subject is Intangible. Armaments is drawn turn 4, but once again doesn&apos;t have anything especially good to upgrade. Vicious is finally played at turn 5 after being the very last card in the deck. Vicious draws 6 on turn 6 instead of 4 if Armaments was upgraded instead, but Overclock and the Soul makes this point feel moot, you might&apos;ve been able to draw more with Bash with a different to get Fight me a turn earlier than Armaments could&apos;ve, though. Armaments is drawn on turn 8, but, once again, combat is over regardless if you have 2 or 4 draw on Vicious.<br><br>I expected Armaments to do more, to be honest, but I suppose what few cards that were upgraded were already the required upgrades for the deck. I suppose neither were that concequential, perhaps Armaments would&apos;ve had more defence against Aeonglass, but it hardly mattered when you solved all block with Expect a Fight, 2 Glam&apos;d Grave Wardens, and Fisticuffs. Was a fun experiment to see if anything would&apos;ve play out differently, though.

    3

  • @christofferovergaard6328 · 1 month ago (edited)

    <a href="https://www.youtube.com/watch?v=nipkYdX5_Ag&amp;t=17">0:17</a> MOM MOM MOM A YOUTUBER THANKED ME IN A VIDEO YIPPPPY!!!!!<br>(i yell into the void of my apartment that i live alone in )

    4

  • @kode-man23 · 1 month ago

    You actually don’t need to push damage with Terror Eel. It doesn’t scale at all in the first phase, so as long as you can block it or tank the hits, you actually get to sit in that first phase for as long as you want

    1

  • @Fiddlah · 1 month ago (edited)

    YEsssss! Custom mode runs are the best! I want to see you do one will all negative modifiers!<br><br>Edit: Also its stupidly easy to mod neow bonuses back into custom runs if you want to do that too!

    4

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