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Mages: The Most Item Dependent Class In The Game | League of Legends

269K views · Jul 1, 2021 · Gaming

Comments · 935

  • @NEXlUM · 5 years ago · pinned

    Mages that go support, but not support items: Heh heh heh.<br><br>ADC farming casually: have mercy

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  • @maguc5906 · 5 years ago

    Saw a reddit thread about buffing Fountain mana Regen and i think it&apos;s a buff mages need. Find it unfair how manaless championes can get back into the fight a good 5-10 seconds earlier than mages because the man&apos;s Regen is quite slow compared to health Regen. A few seconds might not seem like much, but when the game goes for 20+ minutes, it adds up to a pretty big difference in minion kills, exp and just how often you can stay in a team fight

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  • @lyouc170 · 5 years ago

    Mages: The food Assassins feast on

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  • @shyboievris834 · 5 years ago (edited)

    Finally, I can rest. Been waiting since frame 1.

    167

  • @MrLiakun · 5 years ago

    I think you&apos;re missunderstanding one thing about mages&apos;s items : They&apos;re are not mages item, but AP items. On AD item, there is crit and letha, on AP item, only 1 item (except mythic) gives Magic pen. This is a lack of variety, and a clear problem for AP champs, since Sylas and Zyra can have the same stuff and play their gameplay like it should be. We need more diversity on AP items, more magic pen, more AP slayers items (for prevent an Akali to share the same build than Mordekaiser) ...

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  • @lucaiozzo8273 · 5 years ago

    You know the title is right when you are orianna and cant stay in lane for more than 5 minutes without first chapter

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  • @Roze_aye · 5 years ago (edited)

    TLDR: Mages cant experiment with many items, Every other lane can go ham.<br><br>I feel like while mages might have a large pool of items to choose from. They still really suffer from them.<br><br>For starters, a large portion of the most interesting items you can pick from are mythics. so you can only buy one.<br><br>and while there are some diverse items to choose from. they dont all have that big of an effect on your playstyle overall. Since the only real stats you look at as a mage is AP Ability Haste and maybe Movement Speed depending on who you play. Most of them are kinda a bit too similar and not very ground breaking, while also limiting what all we can feasibly build.<br><br>The only deviations we take from the main set of items are situation. Too many tanks? build a magic pen item. Too much healing? Build a grevious wounds. and it doesnt vary much from that. you build one of them and continue on with your usual items. And on top of that. most of the items only have 1 of the main keywords your looking for. <br><br>Want to experiment with an omnivamp build? there are only 1 item that a feasible for mages, and if you build it as your mythic you will lose out on a ton of mana.<br><br>But if we look at the items for other lanes. they have a lot more variety in what they can build and it can effect their entire build, not just swapping out one or 2 items.<br><br>Wanna attack people fast? Here is an item that gives you a decent amount of AS, while also giving you damage, crit, and lets you do extra true damage every 3 attacks.<br><br>Want to go full crit? here are some items that give you crit and have some really cool extra abilities like killing low health enemies, removing cc, reducing cooldowns, dashing, and letting you auto 3 seperate targets at once. go nuts<br><br>I have 3 Item Sets for playing someone like Vayne or Lucian. But only one for playing Lux or Zoe

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  • @Xertaron. · 5 years ago

    That is a good point. There&apos;s nothing worse than laning as a mage against a champion with sustain. 900 gold on Irelia or Yone gives them so much value it makes impossible for most mages to lane against them. Trading is a waste of mana so they need to burst them, but for that they need at least one completed item, but then said Irelia or Yone completes Shieldblow and you can&apos;t fight them once again. <br><br>Mages may have 6 mythics, but unlike other classes they&apos;re not split into classes (Fighter, Assassin, Marksman). All mages have to choose from one pool - battle mages, ap fighters, burst, artileries and ap assasins. When you combine 3 AD categories you have 10 mythics to choose from. <br><br>Serylda isn&apos;t only build by slayers though. It&apos;s the best option for fighters who want armor pen and it gives the constant slow (basically void staff and rylai combined). Which is ridiculous on top of lethality and ability haste, this item is one of the most overtuned in the game. <br><br>Mages were also struggling because Stridebreaker&apos;s dash gave Juggernauts easy way to catch them. Now that it&apos;s gone they might slowly get back. Sustain is still a problem though.

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  • @zandromex8985 · 5 years ago

    My problem with the whole topic of mage itemization is how people have come to hate the mage items so much that they can´t see the underlying issues. They hate that AP items are multipurpose, overstated powerhouses of doing everything BECAUSE they have to be that way. AD champions have one complete item set for each of the three subclasses. <br>AP champions have one set of items for enchanters and one for mana mages, AP assassins and AP bruiser. If two champions as different from ech other as Xerath and Sylas have to but from the same pool of items then you better have multipurpose items that can do everything because what else are you gonna buy then? <br>Imagine if you had to make items that both Varus and Garen can buy that is not a hinderence to both of them and simultaneously not the most overpowered item in the game. YOU CAN´T, and that´s how you end up with the typical monstrosities everyone loves to hate like Zhonya´s or 40% mpen Void Staff. There´s literally only one mpen item in the game, sorc shoes are already countered by merc treads and the mpen on Luden´s and Rocketbelt is basically inexistente. <br>Until there are three dedicated sets for each of the three subclasses, we won´t be able to get rid of the multipurpose powerhouses, and we´re seeing that in this season not even the multipurpose overlords can hold their own anymore. Lord have mercy.

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  • @garabedderderian6680 · 5 years ago

    I mean as an artillery mage player, this is the worst meta for me with all the assasins/slayers popping of

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  • @mazz6360 · 5 years ago

    &quot;they hurt more than juggernauts ever will&quot; ... im sorry but sett is ... doing some balanced things with his true damage rn...

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  • @Moderocky · 5 years ago

    The mage item rage is really murky and ill-defined - the result of many of their problems.<br>Of the six &quot;mage&quot; mythics, three of them are almost never used on mages (Riftmaker, Harvester, Rocketbelt) except for the cases where a mage builds like an assassin (such as neeko.) Nashor&apos;s and Lichbane rarely appear on mages unless they can really get value from auto-attacks.<br><br>Seraph&apos;s is a decent item at face value, but since it provides no useful passive (except for mana-dependent mages or Ryze) it&apos;s rarely a good build.<br>Demonic and Rylai&apos;s are both good items at face value, but restrictive in that they don&apos;t provide that much AP, so are best on poking &quot;mages&quot; like heimerdinger.<br><br>There are only two mage items that provide armour/magic resist: Zhonya&apos;s and Banshee&apos;s, and only one that provides magic penetration (void staff.)<br><br>If you compare this to the range of attack-damage items it is severely limited. Your choices as a mage are either to stack AP (luden&apos;s -&gt; horizon -&gt; rabadon&apos;s), stack survivability (Everfrost -&gt; Zhonya&apos;s -&gt; banshee&apos;s) or stack special effects (Liandry&apos;s -&gt; demonic -&gt; rylai&apos;s) and it&apos;s difficult to deviate from this unless your particular champion allows for it.<br><br>AD items offer so much more situational value, since you can borrow an item or two from another AD class&apos;s pool without any trouble. Mages are limited to the narrower set of AP items, which is why they&apos;re so dependent. There&apos;s not enough variety, and branching outside of a mage&apos;s core build is basically suicide.

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