How The Tomb BROKE The Community's Faith In Treyarch (Again…)
97K views · Feb 28, 2025 · Gaming
Comments · 546
@iberayhearmeroar · 1 year ago
The tomb 101: <br>Lock down for staff part<br>Lock down for staff part<br>Lock down to build staff <br>Roaming lock down to upgrade staff <br>4 lock downs to get to boss fight <br>Teammates panic on round 4 and go down <br>Repeat
297
@TheSwedishDemon1 · 1 year ago (edited)
i just dont like how playing zombies feels like the exact same feeling u get from playing a game of warzone. text pop up, armor, crazy fast movement etc
220
@ChanceK5 · 1 year ago
I liked BO6 at launch but after the disappointment of Citadelle, I kinda knew they were going to go in a direction that I wouldn’t be interested in. Modern Zombies just seems to made for a different audience to serve a different purpose. I’m not a fan of it so I stepped away. Others disagree obviously
479
@NicTheBlackDavid · 1 year ago
I gave up on zombies when the news broke that Activision isn’t providing protections against AI in contracts for zombies voice actors. It is only a matter of time before Activision tries to bring back Primus or Ultimis with AI voices and that is something I simply will not tolerate
228
@Makarov3792 · 1 year ago
Also speaking of weird narrative of the map - there's one very minor detail, but it's kind of my personal nitpick about quality of writing of the zombies - in this map there's Weaver's phrase, about massacre in Smolensk forest, and that he was 8 years old at the time. But that is simply contradicting to his own bio in Cold War, not even in BO1 terminal intel(I'm not even sure if there's that sort of intel in bo1), because according to CWs bio - he was born in 1936, so he'd be only 4 years old at the time of Katyn', and by the time he's actually 8 years old - he's already in the US, because his mother fled with him in 1943. They can't even keep up the consistency even within one character who was demoted to Zombies cast.
106
@noboddygivesashit1533 · 1 year ago
The problem with The Tomb is simply that the map has extremely thin content and absoletley nothing new. Like come on they could have given us an original wonderweapon and original boss enemies. In the old games would you belive we got original wonder weapons, we used to get map specific weapons like the mauser on origins. Original box and pack a punck designs. The problem is just that we are getting a lot less content and innovation in our maps than what we used to
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@killerkn9786 · 1 year ago
The tomb is a weird one. On one hand its a genuinely fun high round experience but the easter egg is mostly just building the weapon and 4 small rituals. The boss fight is a pain in the butt. The side easter eggs are great and offer great rewards. The story/ cutscenes are cursed. Overall its a mixed bag but its fun if you want to go to high rounds
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@thebwoods2029 · 1 year ago
The biggest issue with the story is what is the end goal? What’s the plan? Get back at richtofen??? Last i checked weaver and sam killed his family so like how am i supposed to feel like that’s satisfying? The chaos story is involved so why aren’t we really going all in on that? It would make sense for richtofen to be pursuing that power because of the fact that the dark aether needs to stay closed to avoid Samantha, but like why, what’s the endgame, where are we going, WHATS THE REASON
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@Patito12452 · 1 year ago
Zombies is never gonna thrive again without Jason blundell .
23
@gabe-2100 · 1 year ago
I honestly believe they let AI come up with the EE on the tomb. It's such a bland ee no heart at all. Just getting staff doing 4 rituals and that's it. Nothing to interesting and legit takes like 20-30 minutes to get to the boss fight. Wish they'd bring blundell back he was the heart and soul of COD
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@z9blitz532 · 1 year ago
The lack of gameplay variety is my major issue. When playing older games each map tends to have some set of unique gameplay features that make each map unique (plants=zetzubou tickets/space guns=zombies in spaceland). But every map in bo6 repeats features from previous maps (jet gun, ziplines, perks etc…), it even repeats features from other maps in the same game (side ee rewards being the exact same from map to map for the most part) the only feature that felt genuinely new was the augments yet instead of expanding on that concept between seasons we get jingle hells again and cranked.
3
@ZombieSlayerrrrr · 1 year ago
I will never understand what is so hard about them communicating their goals with the game. Love or hate the maps, but jason was so invested in talking with the community he made zombies feel like it was the main attraction. Now we are back at the "unloved third mode" stage where zombies gets content because it is bringing in money. Thats it. Quality went objectively down. Depth of the maps went objectively down. This and the fact we want to make every mode be as similar as possible to each other just destroys modern zombies for me.
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