Frickbears 3:The Perfect FNaF Fangame
482K views · Apr 26, 2026 · Gaming
Comments · 1.3K
@enchilordo8562 · 5 months ago · pinned
<a href="https://www.youtube.com/watch?v=mUkTO-ijrHo&t=1470">24:30</a> good god this made me laugh harder than it should've
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@alextheumbreon1363 · 5 months ago
On the point you mentioned about the horror fading, Frickbear's really fixes this by just... not having horror until the very end, and it hits like a truck. I love it. Never gets a chance to fade, and leaves you reeling a little after, assuming of course you aren't immune to horror, but that's the exception, not the rule.
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@Thebibleforps2 · 5 months ago
<a href="https://www.youtube.com/watch?v=mUkTO-ijrHo&t=1555">25:55</a> fun fact: if you do this ending with fritz the newspaper states he actually survived and was blamed for starting the fire
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@OPSoup123 · 5 months ago
Fun fact: if you play salvage route as Fritz, Afton will go on a personal rant on how he despises your existence, cuz Fritz was trying to “tamper” with his creations (which is a fun callback to fnaf 2, where the guard Fritz got fired for modifying the animatronics)
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@oneiricNomad_tm9270 · 5 months ago (edited)
<a href="https://www.youtube.com/watch?v=mUkTO-ijrHo&t=2168">36:08</a> The idea to call him Malhare was a meticulously designed psyop by the devs so that people start calling him that more and I entirely agree with it. He should be called Malhare.
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@TokyoDrift456 · 4 months ago
fun fact about Glitchtrap's name is that it wasnt even a definitive name, it was just a placeholder left in the files, and when people started datamining and started associating the glitchy rabbit with the name glitchtrap, scott felt "welp, guess thats what theyre calling him now"
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@HStorm26 · 4 months ago
bro psycho foe fredbear being a different art style compared to the rest of the game makes them even scarier than they would've been in a game with that art style from the start.
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@Boo_VT · 5 months ago
I find it funny when people say they dislike Malhare when, if you plan it out right, he is one of the most free picks you could choose from. I did a Lunatic Run where my strat was to limit camera usage as much as possible to save as much power as I could. When you only have to periodically check on the Puppet to reset the Music Box, Malhare becomes such a non-issue with a massive payout. I've personally never had a problem with him, but I understand why limited camera flips is more than enough to be a turn off for most people.
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@Coconut-f6m · 5 months ago
The creation of Adam as the thumbnail is hard as fuck ngl
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@weirdibibfishiplop3644 · 5 months ago
I like how there's no explanation of how you brought springtrap when the limit is 3, it's just "yeah he can come too"
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@akemi404 · 5 months ago
The design of pyschic friend fredbears boss is so fucking unnerving i genuinely got spooked
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@TheFlamesOfSeraph · 5 months ago
As someone who is a game dev student, this game is truly amazing piece of fanmade media. Especially from how it is constructed with its mechanics.<br><br>It may not be the <b>scariest</b> nor most advanded fnaf fangame, but it is the one that takes all of the elements and pushes it to the fullest. Presenting itself as somewhat, for me at least, ultimate fnaf experience and love letter to what Scott created.<br><br>Animatronics play different, even if they share base of the their mechanic (example; vent animatronics) and with each run we as players can experience something new. Unlike the structure of regular fnaf games, here we have occasion to customize our experience which is brilliant way to keep the player engaged.<br><br>Boss fights are amazing, presenting as either extension of normal gameplay (Evil route), a mashup of certain mechanics mixed with new method of progressing (Good route) and the culmination of EVERYTHING in the game (Ultimate route).<br><br>This video was a good highlight of what makes this game special. I really enjoyed it, though I would love to hear some more since endless mode will come... Some time I hope lol
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