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Unleashed VS Generations - Rooftop Run

393K views · Sep 30, 2024 · Gaming

Comments · 906

  • @codified_ · 1 year ago · pinned

    &quot;So, who wins? ME! Because I get to play BOTH games!&quot;<br><br>Truer words were never spoken

    1.6K

  • @LiveHedgehog · 1 year ago

    One little detail about the Classic version I like is that it follows the general layout of the Werehog stage - city &gt; barrel storage &gt; clock tower &gt; finish on aqueduct

    568

  • @Lana_305 · 1 year ago

    <a href="https://www.youtube.com/watch?v=mSC4Mkms4QQ&amp;t=1189">19:49</a> something I would like to point out is that during a first playthrough of Unleashed, you are forced down the punishment path because you haven&apos;t unlocked the lightspeed dash shoes by that point. You&apos;re supposed to unlock them in Shamar which is way later in the game and I think showing the trail of rings here was a good idea because it basically provokes a feeling from the player when they play through it for the first time. It&apos;s almost like they expected you to go,<br>&quot;How do I get those rings? They lead somewhere right?&quot; and for existing players, they&apos;re wondering &quot;Oh a lightspeed dash shortcut, when do I unlock it so I can come back here to get a better time?&quot;<br>It&apos;s small moments like that that encourage replayability for a stage in Unleashed.

    335

  • @spartanvenom5388 · 1 year ago (edited)

    I love the appreciation Sonic Unleashed has been getting in recent years; it was my first modern Sonic game, and never stopped loving it.

    86

  • @msgameandcake628 · 1 year ago

    I feel like its worth mentioning that &quot;Clock Tower climb as a platforming challenge&quot; still does exist in Generations, but it is the climax of the Classic version of the stage. Really, while these two versions of the stage are definitely the most directly comparable, it would be interesting to take a look at the Classic and even SD Wii/PS2 versions of the stage to see what elements continue to overlap and what the different focuses are for each version of the level.

    822

  • @flippomane · 1 year ago

    <a href="https://www.youtube.com/watch?v=mSC4Mkms4QQ&amp;t=130">2:10</a> &quot;you can just hold right to get to the end, but if you explore a bit more, you can go right even faster.&quot; LMAOO

    283

  • @atykpod · 2 years ago

    sonic unleashed leaves me needing a rooftop rum!

    372

  • @SonicTheBlueBlur15 · 1 year ago

    Ngl<br><br>“Importance of sonic sfx” is a must and soon<br><br>Cuz i think barely are noticing such<br><br>I have to hear sonics foot noises again

    34

  • @SoberCake · 1 year ago (edited)

    I actually never realized that the Unleashed version lacked the festive design elements. Generations is truly a love letter to the franchise. And someone on the team loved that level specifically.

    161

  • @ryukoprop · 1 year ago

    Usually in-depth videos like this are great background noise for me but the personality and doodles made me actively watch all of it. Great work my friend

    130

  • @SonGokuBallin · 1 year ago

    One thing you should’ve mentioned was how during the alleyway set piece in Unleashed, if you hit a wall, you literally faceplant and lose all momentum. In Generations, the fences are curved forwards so even if you fail a sidestep Sonic will keep going.

    45

  • @redrooskie9542 · 1 year ago

    You talked about the Generations version making you feel like it&apos;s your birthday, that&apos;s because it is! Maybe not YOUR birthday but it&apos;s Sonic&apos;s as that game was an anniversary title.

    35

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