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Sonic 2 Prototypes | SCRAPPED ZONES & EARLY DESIGNS

73K views · May 11, 2018 · Gaming

Comments · 140

  • @josephinenassuuna3269 · 3 years ago

    <a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=481">8:01</a> That is a unused sprite from Sonic 1.

    30

  • @retrokoh · 3 years ago

    To offer a slight correction, while it is certainly true that the collision detection in Sonic 2 is indeed different (though not radically so), the reason Green Hill is broken is because the solidity tiles are rearranged and/or changed entirely. Therefore, the tiles mapped to the GHZ chunks aren&apos;t what they are supposed to be, leading to Sonic (and Tails&apos;) positions and angles being all wonky and such.

    31

  • @milkplaysgames69 · 2 years ago

    <a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=2884">48:04</a> do i smell rings?

    7

  • @wctcasc · 2 years ago

    You: Online. Captions: O N L I O N.

    6

  • @littlefrankm · 5 years ago

    The Tails 1up boxes are due to the item id value for a Sonic 1up in Sonic 1 being reassigned to the Tails 1up in Sonic 2

    31

  • @AngeltheAngelaFan2006 · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=481">8:01</a> Those faces that you were talking about are actually part of totem poles (also unused in Sonic 1). &nbsp;<br><a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=2033">33:53</a> It’s not an inappropriate gesture but rather an early skidding animation. This was later used in Sonic Mania (only the beginning sprites got used). &nbsp;<br>That’s all I got.

    7

  • @TheOfficialMatteo · 4 months ago

    <a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=3345">55:45</a> It’s Because Of This is a Sonic 1 map, witch is scrap brain zone 3, so when you go left doing the same thing in sonic 1, it does the same thing.

    3

  • @Ambedge · 3 years ago

    The reason why Green Hill Zone is in the Nick Arcade prototype is that the developers have planned to reintroduce that zone in the game, as we can see in some concept arts

    70

  • @13thCenturyWolfTheObjectThingy · 1 year ago

    <a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=2059">34:19</a> got me laughing my a$$ off, bro&apos;s got a dirty mind. to be fair i thought that too XD

    2

  • @DAJTheYouTuber_2007 · 1 year ago

    <a href="https://www.youtube.com/watch?v=ly6vrXCtkz0&amp;t=494">8:14</a> <br>speaking of, since this version of Sonic 2 is just Sonic 1, the spike glitch still works

    4

  • @cay7809 · 4 years ago

    drx is actually the person who made hidden palace

    7

  • @brawlfan · 3 years ago

    S2&apos;s hidden palace zone was apparently meant to be somewhere you&apos;d go after getting all the emeralds. Its level theme is left over in the final game AND in the mobile port they replaced Mystic Cave&apos;s spike pit (the one without an exit) with an entrance to their own version of S2&apos;s Hidden Palace Zone

    24

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