Garfield Smash Bros. is a Broken, Glitchy Masterpiece
384K views · Nov 22, 2023 · Gaming
Comments · 856
@WhyDo · 2 years ago (edited) · pinned
This pinned comment will be updated live if/when the NASB 2 devs fix their videogame.<br><br>EDIT 12/24/23: Update 1.4 dropped with more bugfixes and, finally, Team Attack! (Seriously, why did we not have Team Attack before...?) But the devs seem to be making good progress over the past couple updates, even if they do introduce some pretty big bugs sometimes. <a href="https://nickelodeonallstarbrawl.com/update-1-4-preview-team-attack-share-stocks-and-fixes/">https://nickelodeonallstarbrawl.com/update-1-4-preview-team-attack-share-stocks-and-fixes/</a><br><br>EDIT 12/1/23: Guys... they accidentally removed Donatello's ability to drop from ledge. On the right side of the stage. What is this game. <a href="https://twitter.com/WDBTHtGP/status/1730731152321675334">https://twitter.com/WDBTHtGP/status/1730731152321675334</a><br><br>EDIT 12/1/23: We can finally reset training mode! They also added save states and DI options, still not totally there but this is a major step up for training mode. Overall the 1.3 patch has been very nice.<br><br>EDIT 11/30/23: Update 1.3 releases tomorrow with 81 PAGES OF PATCH NOTES. Here's a link! <a href="https://nickelodeonallstarbrawl.com/update-1-3-patch-notes/">https://nickelodeonallstarbrawl.com/update-1-3-patch-notes/</a><br><br>EDIT 11/26/23: They've announced Update 1.3, which contains some promising changes. It claims to fix a couple of the more... hilarious bugs I talked about here ('get demoted to Bronze by accident by being AFK' and 'getting frozen in place when someone trades with your grab') And they're also adding a couple important control settings like C-stick strong/light attacks, as well as finally letting keyboard users exist. DI will also be added to training mode, still very barebones but it's a nice start. Overall I am very impressed by these patch notes, and I agree with pretty much every change. Though, even with this patch, the game will have a long way to go to escape the feeling of being super early access.<br><br>The patch isn't out yet, but if it actually pans out like how it reads, it'll be a big improvement for Garfield Game. This is like 1/10 of my overall problems with it but they're addressing them well. Link: <a href="https://nickelodeonallstarbrawl.com/update-1-3-preview-new-features-gameplay-feel-and-balance-updates/">https://nickelodeonallstarbrawl.com/update-1-3-preview-new-features-gameplay-feel-and-balance-updates/</a>
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@CureTortellini · 2 years ago
You forgot about the absolutely most important thing slime can do: cancelling taunts with one bar is one thing, but you can straight up waste three whole bars to just, taunt with a slime effect. In the words of the game's most vocal developer, "They're less than useless and exist exclusively to BM/tilt the weak-willed"<br><br>I would expect no less given that some of the lead designers of this game are responsible for Slap City. Platform fighter silliness at its finest.
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@legendarysoil1064 · 2 years ago
There’s nothing like playing as Grandma Pac-Man Falcon while simultaneously kneeing your opponent across the stage and throwing shit at them when they won’t approach. Also to cap it all off, once you get the lead you can also just go invincible for the rest of the match and win by time, I sure hope that “emergent tech” doesn’t get removed.
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@aidenzorn8322 · 2 years ago
I once won a game with reptar. Instead of a win screen, Reptar began vibing in a purple void. I could do nothing to stop him except closing the game. This is 100% real
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@FerousFolly · 2 years ago
slime is unironically the exact mechanic I've been talking about wanting in smash for years now, and I don't know how to feel about this
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@shiethegal · 1 year ago
NASB 2 ended up beating Multiversus by doing absolutely nothing.
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@bigredradish · 2 years ago
it seems like their approach this time was "let's make a game like melee by making it solid" rather than "let's make a game like melee by making it really really fast"
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@Mrnotpib · 2 years ago (edited)
The Undercooked Lasagna portion is thanks to this being a Game Mill Published game. They are notorious for somehow getting their hands on amazing IP, and then just giving devs almost no time to execute on it. <br><br>Imagine THQ in 2003, but in 2023, where HD development is a thing, and you absolutely cannot do that, you will end up with Undercooked lasagna.
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@csolisr · 2 years ago
Also, let's remember that this game is released by the same publisher that gave us Razzie Award nominees such as Rise of King Kong, Walking Dead Destinies, and Big Rigs Over The Top Racing. This is probably their least buggy game ever
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@strikeforce1500 · 2 years ago
I geniuly hope Nickelodeon puts effort in this iP. Both because it has potential,but also because Smash Bros needs healthy competition,to avoid stagnation. Which might or might not happen whenever Sakurai retires (or freaking dies at this rate,man is a machine)
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@YOMARTINPRODUCTIONS · 2 years ago
I animated the Garfield game! Not garfield exactly but Lucy Loud and the Captain Falcon succesor: Grandma Gertie. And I'm having such a blast seeing so many comments pointing out her air kick that's straight out from Smash. I didn't expect it to be such a big deal. <br>Gotta say I loved animating almost every attack move on gertie, such as the smears on Lucy, though her head is way too big and it's the only thing that's always visible.
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@QuarkGluonPlasma1 · 1 month ago
<a href="https://www.youtube.com/watch?v=lnP7gPyjwc0&t=616">10:16</a> cool GREEN glowy bar successes too which is weird. Like I get the Nickelodeon game having a green glowing bar (it was either that or orange, which like… no), but Street Fighter characters turning green too at the same time is pretty funny.
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