The Resident Evil PS1 Trilogy Still Holds Up
204K views · Jan 25, 2025 · Gaming
Comments · 1K
@Joseph_Lauricella · 1 year ago (edited)
What capcom needs to do is give us a disc collection of the original Resident Evil trilogy!
606
@lonreed9743 · 1 year ago
I loved the fixed camera and tank controls. It added to the suspense. You get better with practice till you never notice it.
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@ps3vinny186 · 1 year ago
I'm 52 and still play resident evil 1 2 3 all the time wish they would remake them in the same way with up to date graphics love the fixed camera angles
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@thegoronn · 1 year ago
These games are still alive and well on PC. Originally you could play the less legitimate Sourcenext versions but recently, the trilogy got released legitimately on GOG. The modding scene is still popping off with plenty of mods that overhaul the entire story, a superb randomizer mod, and just this month a door and cutscene skip mod was released for RE2. I still frequently play them.
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@HankMeyer · 1 year ago
Nobody complained about the fixed camera angles and tank controls when the original trilogy was new. The only people who complain about them are people who became used to more technologically advanced games years later. In the late 1990's those were completely acceptable game design elements, because they complemented eachother, contributed to the horror movie style, and enabled more realistic level design than would be possible without them.
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@DedmanDoesStuff · 9 months ago
Mr. X walked so Nemesis could sprint and super slam you out of nowhere
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@PanikDoctor · 1 year ago
Resident evil 2 had a massive graphical upgrade from the first one it's crazy. I've played all the classics recently and now I've beaten re1 through 6 including the remakes
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@nweditor875 · 1 year ago (edited)
I still love the original trilogy the best and still go back to the PS1 just for these games because it was the genre that got me into 3D gaming back when 3D was starting.
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@MICHAELTUMANGDAY · 1 year ago
Minor correction:<br>William Birkin created G<br>James Marcus and Ozwell Spencer(partially) created T
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@davetorres3906 · 1 year ago (edited)
<a href="https://www.youtube.com/watch?v=lRNOngVLGhM&t=720">12:00</a> that transition still gives me chills just like the first time, it's so good, sound design can go a long way
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@Dembilaja · 1 year ago
For real, I still play these games from time to time. I don't hate remakes, but I wish that whole og trilogy with CV bundled in had been released on all platforms.
18
@Buddhakingpen · 8 months ago
The fixed angles were so that they could make the game look better. Rooms were basically loaded as a picture, rather needing to render numerous 3d models in real time, which gave them headway to make character models look better, insert voice files and movies, etc. It was a technical limitation that worked to also suit the genre they were making.
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