HS player ponders MTG's weirdest bans featuring @Rarran
174K views · Dec 12, 2024 · Gaming
Comments · 744
@covertgoblue · 1 year ago · pinned
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@ZackSparkz · 1 year ago
Feels weird going from Cimoo having a firm understanding of these cards with only playing one or two games, then going to Rarran who stares at every card like it's an Egyptian hieroglyphic despite reaching mythic in Arena
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@pdieraue · 1 year ago
Evaluating lands is really difficult if you're not used to playing with them. The main thing with activated abilities like the one on Ramunap Ruins is that it's pure upside. It's kind of like you're getting a land that draws you a spell when you play it. And yes, it's a 4 mana spell that deals 2 damage, which is really bad, but it's not actually a card in your deck! You just get it for free when you play your land for turn! A Mountain never gives you a free spell, it's just a Mountain!
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@kcStranger · 1 year ago
Rarran, think about Ramunap Ruins like Patches. Normally, your lands <b>just</b> tap for mana, so any value you get on top of that is free in a way. When you get totally free value, it can be very good even if it's marginal. On top of that, add that dealing damage to the opponent in a red deck is exactly what you want, and that the downside of paying life doesn't matter (except maybe in an aggro mirror). There are a lot of games where 2-4 damage is all you need, and instead of flooding and losing, with Ramunap you simply win instead.
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@adricktench4042 · 1 year ago
"No pauper... These are competitive, tournament formats"<br>The pauper fans are coming for you now, CGB
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@zyrzam · 1 year ago (edited)
During 1990’s we referred to juggernaut as ”conductor” because it was no.1 target for lightning bolts.😂
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@Corrupted · 1 year ago
these are my comfort food, sleep aid and favorite second monitor content all at once
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@opolino2912 · 1 year ago (edited)
The actual ramunap bnr announcement was:"Ramunap ruins adds a lot of 'invisible power' to the deck, often acting as a virtual reduction to the opponent's starting life total. It also provides a high level of inevitability in matchups that go long"<br><br>Idk what CGB read for the ramunap ruins ban reason, but that definitely wasn't in the official blogpost.<br><br>Edit: from the same post the most relevant part for attune with aether is "Without Attune with Aether, energy decks will need to make more difficult decisions about how many colors to play and how to structure their mana bases."
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@karolszymanski8539 · 1 year ago (edited)
Feels like CGB didn't give enough credit to ramunap ruins/didn't explain in it well enough.<br><br>The 2 dmg seems like not a lot, but it comes basically attached to a mountain ( 1 dmg to face for colored mana is irrelevant in a hyper aggro unless it s a mirror).<br><br>Mono red burns often run shock effects that go to to the face and having a shock for 4 mana on a mountain is bascially if you had shock as your companion and we all know how good those are.
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@jamesguillette3878 · 1 year ago
I think an important part of Caw Blade (the jace deck) was that more than just being 70% of a pro tour it was 15 out of the top 16 in that tournament, and 100% of the top 8
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@ShadowcatAlfa · 1 year ago
I think rarran didnt get that ramunap ruins can sac itself and doesnt cost a card slot
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@stigmaoftherose · 1 year ago
Ramunap ruins is such a great card because a mono red deck has every card in its deck do damage to face and lands. Making even the lands deal damage to face makes every card in the deck go faceand makes the deck just so much more consistent.
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