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I Made An FPS Game But You’re the Bullet

2.5M views · Aug 4, 2023 · Entertainment

Comments · 1.4K

  • @ryegamedev · 3 years ago (edited) · pinned

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    199

  • @aratictvAlt · 3 years ago

    It’s always funny seeing devs coding as 90% of the time in comes down to “it somehow works”

    7.2K

  • @robomobius · 3 years ago

    The reason your bullet goes upside down is that when you look down and rotate horizontally you are rotating in local, not world space

    4.3K

  • @nomicnevermic · 3 years ago

    <a href="https://www.youtube.com/watch?v=kYUSfrKFFvk&amp;t=390">6:30</a> Now I&apos;d assume that guy is a coding master and had a ton of premade assets because this does NOT look like it&apos;s been made within 48 hours.

    1.7K

  • @SadRealityMen · 3 years ago

    can you make this into a 2 player game where one guy control the player in it self and the other guy is the bullet? Think that would be hella fun to play

    1.6K

  • @MukyuMyonNyanMimi · 3 years ago

    I am not too surprised that you accidentally made the enemies use camouflage technology.

    927

  • @NotArmoredSelf · 3 years ago

    Following the footsteps of the legendary dev creator, I see. When making a character, you obviously have to start of with a <b>B E A N .</b>

    965

  • @Alex_Bertubesocks · 3 years ago

    One of Superhot’s addicting qualities is that some of the levels take several tries, and each attempt alters your approach and strategy to completing it. <br><br>Your game concept is awesome. I think it would be cool if each level had a limit to your ammo; you’d have to strategize how you were going to curve each bullet to take out multiple enemies within the space in order to not run out. Also like maybe adding certain objects to the world that act as power ups when shot, such as a max ammo, or a time freeze, or wall ricochet ability or something like that. You could also add characters that are “friendlies” or hostages, that if shot would invert the bullet steering controls making it harder to complete the level. <br><br>here’s another crazy idea I just had. You start as a bullet going through a bullet hole in a wall. Once the level starts, the story of how the enemies died unfolds in REVERSE, with a time limit. You have to steer the bullet through the enemies in the room and back into the gun, in which it is revealed how the situation started that led to all the shooting. If you don’t get all the bullets back into the gun before the time limit is reached and the enemies have made it back to their starting positions, their shot will kill you, because you couldn’t get to them first.

    204

  • @slightlymaddog · 1 year ago

    The fact that somebody else with the same idea made it in proves that you had a good chance of making it because they at least must&apos;ve liked the concept

    29

  • @rovieneolexizlegaspi8464 · 3 years ago

    You should add vents with fans where you use slo mo to avoid the blades

    129

  • @Vultonized · 3 years ago

    It is always the indie devs that has the best ideas.<br><br>Bravo!

    618

  • @oderdogan · 3 years ago

    Game looks fun

    717

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