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[TF2] MvM Shenanigans: The Scoundrels Return

1.8M views · Feb 2, 2019 · Gaming

Comments · 4.1K

  • @zyxaqc · 6 years ago

    &quot;Sentro, no!&quot;<br>&quot;SENTRO YES!&quot;<br>Gets me every time

    1.2K

  • @MrBones1655 · 7 years ago

    Mom says it’s my turn to artificially inflate the price of mvm upgrades

    3.7K

  • @TooTy25622 · 6 years ago (edited)

    Soundsmith predicted the SFM animation &quot;Heavy is dead&quot;<br>And to all the people saying its a gmod animation. Calm your big brains down.

    3.3K

  • @anxtic · 6 years ago (edited)

    Scp 3497 &quot;The Scoundrels&quot;<br>Object Class: Keter<br>Description:<br>Scp 3497 appear to be 5 humanoid creatures. They are all identical. They are all 6&apos;3&quot; and all seem to be Russian. Scp 3497 will manifest in Mann Co. facilities where there is only one living person. If someone approaches Scp 3497 will cause them to maintain eye contact on said person. If anyone is to pass Scp 3497, one of them will create a sound that resembles an air raid siren and proceed to follow the person who has passed them, who will be referred to Scp 3497-A. If Scp 3497 catches up to Scp 3497-A they will proceed to punch them with their fist until Scp 3497-A is dead. Once Scp 3497-A is confirmed dead, Scp 3497 will proceed to manifest somewhere elsewhere with the correct requirements. Scp 3497 do not seem to need to consume food, due to the fact that whenever the kill someone, they do not seem to eat their remains.<br>Special Containment Procedures:<br>Due to Scp 3497&apos;s unpredictable nature, Scp facilities are set at every single Mann Co. facility. Walls surround the perimeter of the facilities and cameras are inside. In order to keep Scp 3497 in one facility for a long period of time, one D-Class must be in every facility. D-Class are given orders to stay in the facility and not to interact with Scp 3497. If D-Class dies, another D-Class is to immediately replace the former D-Class.

    2.3K

  • @Sentro-zz · 7 years ago

    For anyone asking who was who, I was the one with the football helmet.

    5.4K

  • @Bootleg7GrandDad · 7 years ago

    Hoovies stalking their prey and launch an alarm to attack to get it’s lunch money

    922

  • @caroldill6836 · 6 years ago

    Group of...<br><br> Heavies: Scoundrel<br>Scouts: Blur<br>Soldiers: Garden<br>Demomen: Charge<br>Engineers: Slinger<br>Pyroes: Phlog<br>Spies: Ringer<br>Medics: Uber<br>Snipers: Machina

    2K

  • @CRRNCRW · 5 years ago

    <a href="https://www.youtube.com/watch?v=kL6HDFSsgcc&amp;t=235">3:55</a><br><br>“Poot dispenser here!”<br>“Poot dispenser here!”<br>“Poot dispenser here!”<br>“Poot dispenser here!”<br>“Poot dispenser here!”<br><br><br><br><br><br><br><b>”Yeah!”</b>

    88

  • @moogobIin · 7 years ago (edited)

    SCP 7700<br>Object class: Safe<br>Special Containment Procedures: All known instances of SCP 7700 are to be kept in the Team Fortress Two Mann vs. Machine Server, &quot;---------&quot; at all times. This map is to rotate the MvM Mission every 30 minutes, and under no circumstances is to be shutdown. No one at any time is to be allowed the passcode to this server other then for testing. All testing must be allowed by a Senior Researcher. <br><br>Description: SCP 7700 are 5 clients playing the game Team Fortress 2, and are playing as the Heavy from said game. Upon initial sight ingame, they will perform a list of anomalous actions, including but not limited to:<br><br>-Standing in a straight, unmoving line<br>-Keeping complete eye-contact on the &quot;target&quot; (SCP 7700-1) <br>-Playing a Tornado Siren over the game&apos;s voice chat, and pursuing SCP 7700-1<br><br>After prolonged exposure to SCP 7700, SCP 7700-1 will create a kill bind, and use it seemingly at random, though not always and can follow a pattern. SCP 7700-1 may attempt to befriend SCP 7700 by committing actions they deem favorable, for instance creating a &quot;Dispenser&quot; or throwing down one of the game&apos;s lunchbox items. The longer that SCP 7700-1 is exposed to SCP 7700, the more suicidal they become. After approximately an hour and twenty minutes, they will find the fastest and most comedic way to kill themselves, possibly to recreate the comical kill-binds ingame.

    889

  • @yuvalrotshtein6525 · 7 years ago

    that alarm soundboard is the exact same as the missile alarm where I live so every time it goes off I question reality

    1K

  • @dominatervi7677 · 7 years ago

    The heavy scoundrels is still one of my favorite memes ever made

    2.7K

  • @PyroOfMalice · 6 years ago

    The scoundrels using the dispenser command is every engineer’s worst fear. Apart from spies

    303

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