How Super Mario 64’s 121st Star Fooled Me
636K views · Feb 15, 2020 · Gaming
Comments · 1.4K
@SwankyBox · 6 years ago (edited) · pinned
I'm gonna provide a summary for those who don't want to watch. I didn't use a script for the video so it ended up being a bit more longer than I wanted. Essentially this is what happened: I noticed these "objects" (the star, 3 star door, cannon, penguin, etc) a while back while examining slide levels, wrote them down, and revisited them when making my Vanishing Penguin video. When checking them out again I realized something didn't line up on the cutting room floor. The object I was looking at in my editor (Toad's Tool) was the same ID as a star. Since these objects had been on the cutting room floor website for 8 years, I thought someone would have removed them if they were fake. I reached out to Kaze subjectively, which only furthered the illusion, because I simply asked him about model and behavior data to see if things lined up. And they did, but only because I didn't know Toad's Tool was glitched. Perhaps he didn't either, but then again I didn't specify it was Toad's Tool, so the message was subjective to begin with. Got a response that mirrored my own and then started messing around with the object and writing the video. The problem is Toad's Tool 64 is an old editor. I had it on my computer forever and typically just used it to reference things in the game. It's outdated, and requires you to run the game through a process in order to look at it. This process causes issues like collision misalignments in the game - ie, the racing penguin can fall off the track, you can clip through Bowser's 8 star door, etc. I wasn't aware that this level in particular (the slide area within) has another glitch associated with it. Apparently Toad's Tool doesn't know when to stop reading object data for the game (data used to identify coin placement, enemies, etc - basically any "object"). So the tool reads past the container that references the objects and begins to create dummy objects out of other code that comes next in line. It references this code (like the penguin's pathfinding down the slide), and that data filled in fake object slots within Toad's Tool. By opening up and messing with them, they became real - even though they aren't real. So the foundation on which all of this was based on caused these objects to appear real when in reality they weren't within Super Mario 64. So my apologies for the huge mixup on all of this.<br><br>Also, the 3rd ship in Jolly Roger Bay DOES exist. Just received further news on that and apparently it does show up and is not a Toad's Tool mistake.
1.9K
@MaybeTartarus · 6 years ago (edited)
SwankyBox: <b>Finds the 121st star</b><br><br>SwankyBox after 1 week:<br><b>"Weve been tricked. Weve been backstabbed and weve been quite possibly bamboozled"</b>
1.8K
@nmotschidontwannagivemyrea8932 · 6 years ago
Admitting when you were wrong shows strength of character.
2.3K
@horridlorries1237 · 6 years ago
Star: “You Fool, I have over 121 Alternative Accounts!”
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@itsthebluspy5890 · 6 years ago
SwankyBox: Calls every other 121 star video fake<br>Also SwankyBox: Proceeds to accidentally make fake 121 star video
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@physioverba · 6 years ago
"did... did we just lose?"
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@creamgravy1952 · 6 years ago
Props for being direct and correcting your mistakes, my dude
1.7K
@orvilleredenpiller338 · 6 years ago
“Toad’s Tool.”<br><br>It didn’t take me long to get it. It took me too long to get it.
552
@Dark0niro · 6 years ago
Maybe the 121 Star it's actually real, it was the friends we made along the way
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@quote6013 · 6 years ago
You know, I would be interested in a sort of recap series where you kinda rapid fire check some old videos to check if they're correct
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@Shadowed623 · 6 years ago
Next video: "How being fooled by the 121st star fooled me"
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@tewiuser124 · 6 years ago
Well swanky it's because your copy is personalized
53
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