Is Banjo-Tooie BETTER Than Banjo-Kazooie? | Banjo-Tooie Retrospective
77K views · Oct 26, 2024 · Gaming
Comments · 709
@Patwick · 1 year ago
People can hate on back tracking all they want but I think it gives you a reason to go back to worlds that otherwise would be pretty much not gone back to.
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@jlbwho · 1 year ago
Love me some Tooie. Now waiting for threeie
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@qwertykins76 · 1 year ago (edited)
It's really hard to tell but after the release of the NSO version it seems like most people are responding positively, like the reputation of Tooie is now improving somewhat. It's hard to tell if it's going to stay that way as more people reach the more complex second half of the game. But generally I've seen a lot of appreciation from people playing this for the first time. I have always felt that Tooie's negative reputation largely stems from people having played it and got frustrated by it when they were dumb kids who didn't know any better, and they never played the game ever since, so they just remember Tooie as being really bad cuz they played it when they weren't mentally ready for it.<br><br>It certainly helps Tooie's reputation that the NSO version is completely lag-free, lets you skip text and allows Super Banjo. It's like the definitive version of the game now.
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@DasWeeb · 1 year ago
The thing i dislike the most about Banjo Tooie is Canary Mary
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@kornburg14 · 1 year ago
As a 6 years old this game was so hard to beat.<br>I never did it, but today as a 30 year old, i finally will finsih it, i bought it for the switch.<br>And im already have 62 jigges.<br>I played it during my whole winter break.<br>Top tier game
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@thetrueghost · 1 year ago
I am a simple man I see Banjo-Kazooie, I like, I watch
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@stevefred2694 · 1 year ago
There's no reason to inherently dislike backtracking especially when done well. I love how tooie keeps its earlier worlds relevant by giving you a reason to come back later.
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@GreatSpaceToaster · 1 year ago
I'm in the Tooie camp, too. I feel like I'm just gonna repeat a lot of what you said, but I love unraveling those huge, intricate worlds, I love how the levels are interconnected, it's charming as hell and very funny, looks great, sounds great and I love the scope and how ambitious it is. I get why some don't like it, tough. I think the levels themselves are superbly designed, but the game does some really dumb things that hinder the level design and make some of what you do feel like busywork. Just look at what you do to open the Dodgem Dome in Witchyworld:<br><br>Go to Wumba, become the van, use it to open the passage to the Inferno, go back to Wumba's and become Banjo again, go back to the Inferno, get Mumbo, get him to the Space Zone, power the zone back up, go back to Mumbo's and get Banjo back, go to Wumba's, become the van, go to the Space Zone, pay for the entrance to the Dodgem Dome, go back to Wumba's, become Banjo again, go back to the Space Zone to FINALLY play the damn mini-game.<br><br>Yeah, it's pretty ridiculous, and while nothing else in the game goes that far, there are a lot of tasks that are kinda like that, and could've been streamlined by just letting you swap to Banjo and Kazooie on the spot. It wasn't bad enough to be a dealbreaker for me, I still adore this game (now that's on NSO, I'm playing it for the fourth time), but I get why some don't like it. It requires a lot of patience.<br><br>It's really a shame that we never got to have a game that improved on the amazing ideas that Tooie had. I'd kill for a Super Mario Odyssey 2 or something that had a world like Tooie's. I won't say Banjo-Threeie, because I've kinda given up on that one.
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@blackbloom8552 · 1 year ago
Grunty industry is a very particular level as it basiquelly feel as if rareware slapped a whole zelda dungeon inside a banjo game. Its definitely overwhelming on a first playthrough but there some complex design and clever puzzles to appreciate for those who are ready for it. (i particularly appreciate how you have to use chuffy to even get inside at the very start. Feels like one of the best way the game manage to utilise its inter-connectivity to create situations you could never have in the first game)
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@theelitemyt · 1 year ago
I found out earlier today that the reason for the note change was because of N64 memory issues. It couldn't save 100 individual notes, but with groups of 5 and 20 it allowed them to save progress - something essential now you have to revisit stages multiple times
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@joshuagrahambrown · 1 year ago
An added bonus that comes with Dragon Kazooie is that she can use Fire Eggs infinitely!
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@kramkrum3672 · 1 year ago
Tooie really needs to be used as the model for other platformers going forward, it really is just so good and all the new things it offers still have so much potential.
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