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The Biggest Flaw of Every Mario Kart

91K views · Mar 2, 2026 · Gaming

Comments · 463

  • @jamesinclair · 6 months ago

    Mario Kart arcade: biggest con is paying $2 for 3 minutes

    628

  • @orlie1819 · 6 months ago

    I would definitely say that Mario Kart 8's biggest flaw opposed to Deluxe is the coin item taking up an ENTIRE freakin slot. It made heavy classes insanely overpowered since that single handedly made the game less item aggressive. This was fixed in Deluxe thanks to the double item mechanic.

    73

  • @destroyerMCW626 · 6 months ago

    Mario Kart 7's VS mode is tied to Local Multiplayer

    119

  • @ignaciogalvan5383 · 6 months ago

    @<a href="https://www.youtube.com/watch?v=hBnBCpbp8ZI&amp;t=150">2:30</a> “The controllers are finicky” as you manage to throw a red turtle shell into a wall 💀

    17

  • @yoshimallow · 6 months ago (edited)

    for Double Dash&apos;s slippery turning I feel it&apos;s a case of *it&apos;s harder to get used to*. Because once you&apos;re familiar with how it works and how to get the most out of it, you can do stuff like weave around Bananas, Fake Item Boxes, and Bob-Ombs. It&apos;s the coolest thing.

    43

  • @Shyguymask · 6 months ago

    I like the somewhat slippery controls of Double Dash, it adds more challenge to the game in a way and also makes some shortcuts riskier to take. It also adds to the chaos of this entry is in particular.

    14

  • @potato44_ · 6 months ago

    the worst part about Double Dash is that there isn&apos;t more of it. 16 tracks feels a bit too little, especially considering it came out 7 years after 64. I think at least 4 more tracks to have 20 like in Super and Super Circuit. And I doubt it was a limitations thing since games like DS and the sprite-based games have more tracks, and Wii has more tracks of similar quality and the Wii ain&apos;t that much more powerful than a GameCube.

    142

  • @isaiahvang144 · 6 months ago

    Double Dash&apos;s biggest flaw, at least to me, is the physics. I feel like I&apos;m bouncing all over the place whenever I play the game, especially on tracks like DK Mountain.

    311

  • @miraakthuri · 6 months ago

    Blue shell spam in mkwii is actually a bug<br>it&apos;s supposed to have a timing of 30sec before it can be pulled again (something similar exists for some other items like lightning) but it&apos;s not working<br>it&apos;s something that&apos;s usually fixed nowdays, also a great thing about mkwii is the giant modding scene

    71

  • @kinganondorf · 6 months ago

    This video could have been like 15 seconds long because they all share common flaw<br>No playable Ganondorf

    266

  • @TheGeorgiio · 6 months ago

    the only flaw Double Dash has is not being on a more popular console:(((( the disrespect people give to this entry is outrageous

    15

  • @moomac123 · 6 months ago

    Lowkey think one of MKW&apos;s biggest flaws is the jump to 24 players. It&apos;s actually fun in modes like Knockout Tour, but for 3-lap races, being in the middle of the pack is an unplayable, overstimulating nightmare, and on intermissions it just encourages bagging. Battle mode feels way too chaotic as well. If they wanted an increase in drivers then going to 16 or 18 would have been much better.

    107

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