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Backrooms Level 666: "The Hallway to Hell" (Found Footage)

201K views · Jul 20, 2023 · Film & Animation

Comments · 326

  • @depedi5373 · 3 years ago · pinned

    Welcome to our community! Hit the subscribe button to be a part of it.:hand-pink-waving::hand-pink-waving::hand-pink-waving::hand-pink-waving:

    113

  • @DAMN_ITS_GOT_SPOTS_ON_THE_TOP · 3 years ago

    I really like how you designed the liminal spaces. I've never seen anything like it in other Backroms videos. Their design evokes such a feeling of horror and awe at the same time. Great video!

    215

  • @magnesios · 3 years ago

    Your ideas for the backrooms are so unique and creative.<br>Those vast open areas give you such a chilling sense of scale.<br>And there is so much variety in the design and architecture.<br>It&apos;s like nothing I have ever seen in backrooms videos.

    85

  • @IamBoredAnalogHorror · 3 years ago

    i love how surreal you made these spaces, especially that rainbow hallway. i like how they feel like they lack a discernible purpose.<br>also the specific vhs filter you used makes this even more dream-like personally.

    53

  • @giovannivladpuddu · 2 years ago (edited)

    <i>and remember, once the ladder breaks and you fall in the pit, eventually landing in the endless forest, you&apos;ll just have to be concentrated on not looking behind you...</i>

    19

  • @cindyhernandez5795 · 3 years ago

    One of the best backrooms animations I&apos;ve ever seen. The camera movements and quality are so realistic. It&apos;s kept me completely immersed from start to finish. Amazing sound design too!! 10/10 will share with all my backrooms addicted friends.

    33

  • @kevinmathewson4272 · 2 years ago

    I really like how you mess with scale here at <a href="https://www.youtube.com/watch?v=gvmUDnad7qs&amp;t=404">6:44</a>. It&apos;s almost fractal-like, the mix of human-scale elements and giant elements.

    11

  • @jasonabela5044 · 2 years ago

    This is one of the scariest backrooms vids I’ve seen, and you did it without any lame jump scares. You truly capture the malevolent horror of an alien environment that wants you to be lost. Well done, more please!

    6

  • @DarkSektori · 3 years ago (edited)

    This was impressive, level 666 has a sinister reputation and is a level you never ever want to find yourself in and it is actively avoided at all times by wanderers who are aware of its existence.<br> The scale and size of some of the structures is awesome, the Neon hallway with &quot;hello gorgeous&quot; at the end I found to be unnerving. <br><br>Thing about it is that what level 666 looks like depends on the unlucky wanderer who winds up here. I have to say the level is bizarre yet vast and ripe for exploration if it were real.<br>I&apos;m curious to know how you did this, because this is one of the best most believable backrooms found footage videos I&apos;ve seen. I&apos;m talking about the huge wide open areas with the huge pillars and high balcony structures and such how were these things created?<br> By believable I mean it looks like a place that really could exist, yeah its raw looking footage but, I&apos;ve not seen a backrooms level this elaborate and again I would love to be a wanderer and explore as much of this place as I could because there&apos;s many different paths that could lead to who knows where. <br><br>Its nice to have a found footage video that <br>1. Doesn&apos;t have random people in hazmat suits doing random stupid things. &nbsp;<br>2. Isn&apos;t a random variation of level 0 &nbsp;or the poolrooms<br>3. Isn&apos;t noticeably fake or unrealistic <br>4. Thats of a level nobody else has really tried recreating yet.<br><br>One other important thing to mention is that this level has no designated layout because the level is different for every single unfortunate soul that ends up here, its essentially based on the wanderer&apos;s worst fears (don&apos;t think you can hide those either, the level will know what they are the moment you enter). And yes while exiting this level is possible, its unlikely, for the majority of those who end up in level 666, they&apos;re pretty much screwed.

    11

  • @satadrudhar · 3 years ago

    <a href="https://www.youtube.com/watch?v=gvmUDnad7qs&amp;t=306">5:06</a> the genius of the design of this area.. my god. youre doing great job, literally one of the best rn

    10

  • @dominomaster11thesecond · 1 year ago

    the quality of the camera suggests it was recorded sometime in 1987 or 1989.

    6

  • @ruiner_9 · 3 years ago

    I usually find backrooms environments comforting in a weird way, but yours are absolutely terrifying. I think it&apos;s the wide-open spaces with just so many explorable options and places for things to lurk and spy on you. Also, the totally opposite ambience of some of the conjoining rooms are really jarring. The sound design was great too! Looking forward to more.<br><br>Oh, and also... &quot;Hmm, lots of doors and hallways to check out. I&apos;ll just teeter over this poorly-placed ladder instead. What could go wrong?&quot;

    89

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