Flawless Sequences In Flawed Games
676K views · Dec 21, 2024 · Gaming
Comments · 1.4K
@DarylTalksGames · 1 year ago (edited) · pinned
Don't forget to try all Brilliant has to offer for free! Use my link <a href="https://brilliant.org/DarylTalksGames/">https://brilliant.org/DarylTalksGames/</a> for 20% off the annual premium subscription.<br><br>What in-game sequences do <b>you</b> consider flawless?
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@azuarc · 1 year ago
Divinity Original Sin 2 has a party member named Lohse. Lohse is a bard that has been possessed by a demon, and during your travels, you try to help her during some sidequests and realize that little by little, Lohse is going to be squeezed out of her own life, permanently taken over by the demon. Worse, the demon will own her soul itself, which fuels its own power, until it moves on to the next mark. In act 3 of the game, you finally learn who the demon is and how to access its domain.<br><br>In that domain, you find no enemies, but in the twisted caverns of this region, you do find a candle. And you realize that this candle represents a soul. A soul that is possessed by the demon, is supplying it with power. You have two options -- to leave the candle be, or to snuff it out, effectively exterminating that person from existence, but weakening the demon ever so slightly. So you snuff it out and deem it an act of mercy.<br><br>A short way down the path, you find a second candle. You look into the flame and see the person who once was. What their life represented, who the people they touched were. This person who <b>you</b> will effectively be eliminating. But knowing what is at stake, and to prevent future victims, you snuff the candle.<br><br>You continue down the path to a third candle. And then a fourth. And when approaching what appears to be a fifth and final candle, you realize that its location looks out over a cliff. As you approach this candle, the camera shifts to give you the view over the cliff, and....there is an open cavern below that is nothing but a sea of candles. Hundreds. Thousands. An uncountable number of them. THIS is the monster that you contend with. And this is, arguably, the monster you have to be in snuffing them out.
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@ichl46 · 1 year ago
The Ashtray Maze is AMAZING. It changed the way I play the game for me. I'm not really that good with shooters, so I was playing the game slowly, taking cover often, and making sure I killed the enemys one by one. But then I arrived at the Ashtray Maze and everything changed. The Maze doesn't give you any power-up, it doesn't weaken the enemys or anything like that, but with that music and level design, it was empowering ME as a player. I didn't realize at first, but near the end it hit me. I played the maze as a maniac, flying through the level and killing enemies like I was born for this. It was like a beautiful dance where I felt invincible, and the enemies where just like little stones in the road before I passed through them.<br><br>I will never forget the Ashtray Maze. Definitely one of the best videogame levels I've ever played, and a great example of the sensations and emotions that only games can give you.
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@brentsacks · 1 year ago
Daryl: “All right y’all, I’m just gonna coast for a month and put out a lowkey video.”<br>Also Daryl: <b>releases an absolute banger and a half</b>
1.9K
@WarKeineAbsicht · 1 year ago
I love when you beat Hades for the first time and get to meet your mother for the first time. The way the music builds up, the tragedy when the meeting is cut short...(enhanced by my never having played a roguelike before) is perfection to me
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@evelynrobinson3573 · 1 year ago
"Too big to fit in a memory" Already earned a like goddDAYUM
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@SleepyFoC · 1 year ago
That ashtray maze sequence felt like being in a Marvel movie. I was losing my mind. And as soon as I finished I said “that was awesome.” And then Jesse did. Perfection.
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@ivanllopis5882 · 1 year ago
This vídeo reminds me of when you face Gwyn in Dark Souls. The name «Gwyn Lord of Cinder», the poetic subtitle, the music, the final boss putting yourself to practice being aggressive, however vulnerable to other mechanics (like the parry) you've been learning along the game.
1.8K
@KazanaAoi · 1 year ago
A sequence I consider flawless in a game is the final pair of levels of Journey. The ascent up the last bit of the mountain. All the games up to it were enjoyable in some way, a bit repetetive... But that last sequence, It was magic for me. I got paired up with another player in the section where you're climbing the mountain and your cloak is freezing and splintering away in the harsh winds, and we were chirping at and helping eachother through it as it got harder and harder, supporting one another and chirping even when we couldn't replenish one another.<br><br>Finally, One of us fell. Chirping weakly, almost begging for them to rise, the other followed suit... And then the white cloaks arrived, and suddenly we were floating through the world on magic wings supported by eachothers song as we propelled ourselves onward towards the light, dancing through the beautiful scenery together as we approached the end- I hope that anyone who ever gets to play Journey, even if they never see a player in any other level... I hope they see at least one in that final ascent, Like I did. And that it impacts them and brings them the same level of goosebump giving vibes it did for me.<br><br>If ever there was a game I wanted to replay completely blind again.. It'd be Journey.
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@ogto · 1 year ago
Bastion's final "battle", when you can't fight back because you're carrying someone, specifically what the enemies do. That was one of my favorite moments for over a decade.
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@JimFaindel · 1 year ago
It is moments like this that remind you videogames are art. A random outstanding cutscene, an enthralling mechanic, a dungeon you are more than willing to lose yourself into, a rhythm that always gets you to give it one more try. Things of true beauty hidden for all to see.
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@Christiangamer22 · 1 year ago
<a href="https://www.youtube.com/watch?v=flQVHfDYWWk&t=960">16:00</a> respect for the Way of Kings reference.
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