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Out of Bounds Secrets | Pokémon Black - Boundary Break

133K views · Nov 24, 2023 · Gaming

Comments · 595

  • @BoundaryBreak · 2 years ago · pinned

    Take advantage of the amazing sale and get you or a loved one an Arc System Works game today!: <a href="https://bit.ly/3SMXHSW">https://bit.ly/3SMXHSW</a>

    130

  • @chugga · 2 years ago

    Good finds! I didn&apos;t think it felt rushed at all contrary to what you said. Maybe Part 2 could include the areas new to the sequel?

    1K

  • @tallestlalafell2345 · 2 years ago

    Man, I miss Pokémon sprite work. Gen 5 was definitely the peak when it came to sprites.

    453

  • @cosmicvalkyrie9418 · 2 years ago

    Their use of perspective tricks is so impressive. I had no idea the sprites were layers, makes me wonder how they’re able to spin around in the musical minigame

    282

  • @Rainbowkittenism · 2 years ago

    I love the limited 3D in this game it&apos;s so charming.

    637

  • @1337million · 2 years ago

    I had a rough idea of how the sprites worked in Black/White, I knew from sprite sheets I found online that they were divided up into different parts, but I could never fully imagine how they put them together to animate them! Really clever!

    140

  • @Nocsha217 · 2 years ago

    Shesez people are gonna murder you for that pronunciation of Pansage 😂😂😂

    46

  • @MrJamieRose · 2 years ago

    Gen V was truly the peak of the pokemon game design. the team had enough time and experience to make games that were truly well thought out and cared for. the focus on story, the immersion of the world, and the engaging music were all so well done. seeing this video really opened my eyes to see the remarkable programming that sits underneath. <br><br>I really hate how the community didn&apos;t understand how good these games were when they were released, but I&apos;m glad people are finally starting to come around to seeing it.

    50

  • @Daydricoldsmith · 2 years ago

    I don&apos;t think the old pokemon games will ever really die out, the old games just have so much charm, and thought put into them that they just keep coming back.

    21

  • @SpielefreakJ · 2 years ago

    I always loved that they used this 2D/3D mix in these games. They look absolutely great if you properly scale them up in Emulation.<br>A bit sad GF seemingly would&apos;nt go such route, even as a toggle in settings.

    20

  • @illusorywall · 2 years ago

    The constant running static/ snow layer is pretty interesting! I&apos;m sure it&apos;s not resource demanding in the slightest, which is why it&apos;s no problem to make it work that way, but it&apos;s still unexpected.

    45

  • @Jlipper · 2 years ago

    As someone who did happen to use an Action Replay after beating the games, seeing those rocks from buildings is all too common for me.<br>And the quadrants being loaded in out of view is also something they have done since Diamond and Pearl.<br>In those games, you could easily speed past load-zones (but only if you intended on doing so) and corrupt a quadrant, causing very interesting effects with how the zones load in.

    22

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